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TeamAction.PlayersChanged

sealed record

Declaration

public sealed record TeamAction.PlayersChanged : TeamAction
NamespaceMcProtoNet.Protocol
AssemblyMcProtoNet.Protocol.dll

Inheritance: ObjectTeamAction.PlayersChanged

Constructors

SignatureDescription
PlayersChanged(string[] Players)-

PlayersChanged(string[])

public PlayersChanged(string[] Players)

Parameters: Players (String[])

Properties

SignatureDescription
string[] Players-

Players

public string[] Players { get; init; }

Returns: String[]

Methods

SignatureDescription
void Match(Action<TeamAction.CreatedVUntil764> createdVUntil764, Action<TeamAction.Removed> removed, Action<TeamAction.UpdatedVUntil764> updatedVUntil764, Action<TeamAction.PlayersAdded> playersAdded, Action<TeamAction.PlayersRemoved> playersRemoved, Action<TeamAction.CreatedV771_Last> createdV771_Last, Action<TeamAction.UpdatedV771_Last> updatedV771_Last, Action<TeamAction.PlayersChanged> playersChanged)-
void MatchCreatedV771_Last(Action<TeamAction.CreatedV771_Last> createdV771_Last, Action @else)-
TMatchOutput MatchCreatedV771_Last<TMatchOutput>(Func<TeamAction.CreatedV771_Last, TMatchOutput> createdV771_Last, Func<TMatchOutput> @else)-
void MatchCreatedV771_Last<TState>(TState state, Action<TState, TeamAction.CreatedV771_Last> createdV771_Last, Action<TState> @else)-
TMatchOutput MatchCreatedV771_Last<TState, TMatchOutput>(TState state, Func<TState, TeamAction.CreatedV771_Last, TMatchOutput> createdV771_Last, Func<TState, TMatchOutput> @else)-
void MatchCreatedVUntil764(Action<TeamAction.CreatedVUntil764> createdVUntil764, Action @else)-
TMatchOutput MatchCreatedVUntil764<TMatchOutput>(Func<TeamAction.CreatedVUntil764, TMatchOutput> createdVUntil764, Func<TMatchOutput> @else)-
void MatchCreatedVUntil764<TState>(TState state, Action<TState, TeamAction.CreatedVUntil764> createdVUntil764, Action<TState> @else)-
TMatchOutput MatchCreatedVUntil764<TState, TMatchOutput>(TState state, Func<TState, TeamAction.CreatedVUntil764, TMatchOutput> createdVUntil764, Func<TState, TMatchOutput> @else)-
void MatchPlayersAdded(Action<TeamAction.PlayersAdded> playersAdded, Action @else)-
TMatchOutput MatchPlayersAdded<TMatchOutput>(Func<TeamAction.PlayersAdded, TMatchOutput> playersAdded, Func<TMatchOutput> @else)-
void MatchPlayersAdded<TState>(TState state, Action<TState, TeamAction.PlayersAdded> playersAdded, Action<TState> @else)-
TMatchOutput MatchPlayersAdded<TState, TMatchOutput>(TState state, Func<TState, TeamAction.PlayersAdded, TMatchOutput> playersAdded, Func<TState, TMatchOutput> @else)-
void MatchPlayersChanged(Action<TeamAction.PlayersChanged> playersChanged, Action @else)-
TMatchOutput MatchPlayersChanged<TMatchOutput>(Func<TeamAction.PlayersChanged, TMatchOutput> playersChanged, Func<TMatchOutput> @else)-
void MatchPlayersChanged<TState>(TState state, Action<TState, TeamAction.PlayersChanged> playersChanged, Action<TState> @else)-
TMatchOutput MatchPlayersChanged<TState, TMatchOutput>(TState state, Func<TState, TeamAction.PlayersChanged, TMatchOutput> playersChanged, Func<TState, TMatchOutput> @else)-
void MatchPlayersRemoved(Action<TeamAction.PlayersRemoved> playersRemoved, Action @else)-
TMatchOutput MatchPlayersRemoved<TMatchOutput>(Func<TeamAction.PlayersRemoved, TMatchOutput> playersRemoved, Func<TMatchOutput> @else)-
void MatchPlayersRemoved<TState>(TState state, Action<TState, TeamAction.PlayersRemoved> playersRemoved, Action<TState> @else)-
TMatchOutput MatchPlayersRemoved<TState, TMatchOutput>(TState state, Func<TState, TeamAction.PlayersRemoved, TMatchOutput> playersRemoved, Func<TState, TMatchOutput> @else)-
void MatchRemoved(Action<TeamAction.Removed> removed, Action @else)-
TMatchOutput MatchRemoved<TMatchOutput>(Func<TeamAction.Removed, TMatchOutput> removed, Func<TMatchOutput> @else)-
void MatchRemoved<TState>(TState state, Action<TState, TeamAction.Removed> removed, Action<TState> @else)-
TMatchOutput MatchRemoved<TState, TMatchOutput>(TState state, Func<TState, TeamAction.Removed, TMatchOutput> removed, Func<TState, TMatchOutput> @else)-
void MatchUpdatedV771_Last(Action<TeamAction.UpdatedV771_Last> updatedV771_Last, Action @else)-
TMatchOutput MatchUpdatedV771_Last<TMatchOutput>(Func<TeamAction.UpdatedV771_Last, TMatchOutput> updatedV771_Last, Func<TMatchOutput> @else)-
void MatchUpdatedV771_Last<TState>(TState state, Action<TState, TeamAction.UpdatedV771_Last> updatedV771_Last, Action<TState> @else)-
TMatchOutput MatchUpdatedV771_Last<TState, TMatchOutput>(TState state, Func<TState, TeamAction.UpdatedV771_Last, TMatchOutput> updatedV771_Last, Func<TState, TMatchOutput> @else)-
void MatchUpdatedVUntil764(Action<TeamAction.UpdatedVUntil764> updatedVUntil764, Action @else)-
TMatchOutput MatchUpdatedVUntil764<TMatchOutput>(Func<TeamAction.UpdatedVUntil764, TMatchOutput> updatedVUntil764, Func<TMatchOutput> @else)-
void MatchUpdatedVUntil764<TState>(TState state, Action<TState, TeamAction.UpdatedVUntil764> updatedVUntil764, Action<TState> @else)-
TMatchOutput MatchUpdatedVUntil764<TState, TMatchOutput>(TState state, Func<TState, TeamAction.UpdatedVUntil764, TMatchOutput> updatedVUntil764, Func<TState, TMatchOutput> @else)-
TMatchOutput Match<TMatchOutput>(Func<TeamAction.CreatedVUntil764, TMatchOutput> createdVUntil764, Func<TeamAction.Removed, TMatchOutput> removed, Func<TeamAction.UpdatedVUntil764, TMatchOutput> updatedVUntil764, Func<TeamAction.PlayersAdded, TMatchOutput> playersAdded, Func<TeamAction.PlayersRemoved, TMatchOutput> playersRemoved, Func<TeamAction.CreatedV771_Last, TMatchOutput> createdV771_Last, Func<TeamAction.UpdatedV771_Last, TMatchOutput> updatedV771_Last, Func<TeamAction.PlayersChanged, TMatchOutput> playersChanged)-
void Match<TState>(TState state, Action<TState, TeamAction.CreatedVUntil764> createdVUntil764, Action<TState, TeamAction.Removed> removed, Action<TState, TeamAction.UpdatedVUntil764> updatedVUntil764, Action<TState, TeamAction.PlayersAdded> playersAdded, Action<TState, TeamAction.PlayersRemoved> playersRemoved, Action<TState, TeamAction.CreatedV771_Last> createdV771_Last, Action<TState, TeamAction.UpdatedV771_Last> updatedV771_Last, Action<TState, TeamAction.PlayersChanged> playersChanged)-
TMatchOutput Match<TState, TMatchOutput>(TState state, Func<TState, TeamAction.CreatedVUntil764, TMatchOutput> createdVUntil764, Func<TState, TeamAction.Removed, TMatchOutput> removed, Func<TState, TeamAction.UpdatedVUntil764, TMatchOutput> updatedVUntil764, Func<TState, TeamAction.PlayersAdded, TMatchOutput> playersAdded, Func<TState, TeamAction.PlayersRemoved, TMatchOutput> playersRemoved, Func<TState, TeamAction.CreatedV771_Last, TMatchOutput> createdV771_Last, Func<TState, TeamAction.UpdatedV771_Last, TMatchOutput> updatedV771_Last, Func<TState, TeamAction.PlayersChanged, TMatchOutput> playersChanged)-
TeamAction.CreatedV771_Last UnwrapCreatedV771_Last()-
TeamAction.CreatedVUntil764 UnwrapCreatedVUntil764()-
TeamAction.PlayersAdded UnwrapPlayersAdded()-
TeamAction.PlayersChanged UnwrapPlayersChanged()-
TeamAction.PlayersRemoved UnwrapPlayersRemoved()-
TeamAction.Removed UnwrapRemoved()-
TeamAction.UpdatedV771_Last UnwrapUpdatedV771_Last()-
TeamAction.UpdatedVUntil764 UnwrapUpdatedVUntil764()-

Match(Action<CreatedVUntil764>, Action<Removed>, Action<UpdatedVUntil764>, Action<PlayersAdded>, Action<PlayersRemoved>, Action<CreatedV771_Last>, Action<UpdatedV771_Last>, Action<PlayersChanged>)

public override void Match(Action<TeamAction.CreatedVUntil764> createdVUntil764, Action<TeamAction.Removed> removed, Action<TeamAction.UpdatedVUntil764> updatedVUntil764, Action<TeamAction.PlayersAdded> playersAdded, Action<TeamAction.PlayersRemoved> playersRemoved, Action<TeamAction.CreatedV771_Last> createdV771_Last, Action<TeamAction.UpdatedV771_Last> updatedV771_Last, Action<TeamAction.PlayersChanged> playersChanged)

Parameters: createdVUntil764 (Action<CreatedVUntil764>), removed (Action<Removed>), updatedVUntil764 (Action<UpdatedVUntil764>), playersAdded (Action<PlayersAdded>), playersRemoved (Action<PlayersRemoved>), createdV771_Last (Action<CreatedV771_Last>), updatedV771_Last (Action<UpdatedV771_Last>), playersChanged (Action<PlayersChanged>)

MatchCreatedV771_Last(Action<CreatedV771_Last>, Action)

public override void MatchCreatedV771_Last(Action<TeamAction.CreatedV771_Last> createdV771_Last, Action @else)

Parameters: createdV771_Last (Action<CreatedV771_Last>), else (Action)

MatchCreatedV771_Last<TMatchOutput>(Func<CreatedV771_Last, TMatchOutput>, Func<TMatchOutput>)

public override TMatchOutput MatchCreatedV771_Last<TMatchOutput>(Func<TeamAction.CreatedV771_Last, TMatchOutput> createdV771_Last, Func<TMatchOutput> @else)

Parameters: createdV771_Last (Func<CreatedV771_Last,<TMatchOutput>>), else (Func<<TMatchOutput>>)

Returns: <TMatchOutput>

MatchCreatedV771_Last<TState>(TState, Action<TState, CreatedV771_Last>, Action<TState>)

public override void MatchCreatedV771_Last<TState>(TState state, Action<TState, TeamAction.CreatedV771_Last> createdV771_Last, Action<TState> @else)

Parameters: state (<TState>), createdV771_Last (Action<<TState>,CreatedV771_Last>), else (Action<<TState>>)

MatchCreatedV771_Last<TState, TMatchOutput>(TState, Func<TState, CreatedV771_Last, TMatchOutput>, Func<TState, TMatchOutput>)

public override TMatchOutput MatchCreatedV771_Last<TState, TMatchOutput>(TState state, Func<TState, TeamAction.CreatedV771_Last, TMatchOutput> createdV771_Last, Func<TState, TMatchOutput> @else)

Parameters: state (<TState>), createdV771_Last (Func<<TState>,CreatedV771_Last,<TMatchOutput>>), else (Func<<TState>,<TMatchOutput>>)

Returns: <TMatchOutput>

MatchCreatedVUntil764(Action<CreatedVUntil764>, Action)

public override void MatchCreatedVUntil764(Action<TeamAction.CreatedVUntil764> createdVUntil764, Action @else)

Parameters: createdVUntil764 (Action<CreatedVUntil764>), else (Action)

MatchCreatedVUntil764<TMatchOutput>(Func<CreatedVUntil764, TMatchOutput>, Func<TMatchOutput>)

public override TMatchOutput MatchCreatedVUntil764<TMatchOutput>(Func<TeamAction.CreatedVUntil764, TMatchOutput> createdVUntil764, Func<TMatchOutput> @else)

Parameters: createdVUntil764 (Func<CreatedVUntil764,<TMatchOutput>>), else (Func<<TMatchOutput>>)

Returns: <TMatchOutput>

MatchCreatedVUntil764<TState>(TState, Action<TState, CreatedVUntil764>, Action<TState>)

public override void MatchCreatedVUntil764<TState>(TState state, Action<TState, TeamAction.CreatedVUntil764> createdVUntil764, Action<TState> @else)

Parameters: state (<TState>), createdVUntil764 (Action<<TState>,CreatedVUntil764>), else (Action<<TState>>)

MatchCreatedVUntil764<TState, TMatchOutput>(TState, Func<TState, CreatedVUntil764, TMatchOutput>, Func<TState, TMatchOutput>)

public override TMatchOutput MatchCreatedVUntil764<TState, TMatchOutput>(TState state, Func<TState, TeamAction.CreatedVUntil764, TMatchOutput> createdVUntil764, Func<TState, TMatchOutput> @else)

Parameters: state (<TState>), createdVUntil764 (Func<<TState>,CreatedVUntil764,<TMatchOutput>>), else (Func<<TState>,<TMatchOutput>>)

Returns: <TMatchOutput>

MatchPlayersAdded(Action<PlayersAdded>, Action)

public override void MatchPlayersAdded(Action<TeamAction.PlayersAdded> playersAdded, Action @else)

Parameters: playersAdded (Action<PlayersAdded>), else (Action)

MatchPlayersAdded<TMatchOutput>(Func<PlayersAdded, TMatchOutput>, Func<TMatchOutput>)

public override TMatchOutput MatchPlayersAdded<TMatchOutput>(Func<TeamAction.PlayersAdded, TMatchOutput> playersAdded, Func<TMatchOutput> @else)

Parameters: playersAdded (Func<PlayersAdded,<TMatchOutput>>), else (Func<<TMatchOutput>>)

Returns: <TMatchOutput>

MatchPlayersAdded<TState>(TState, Action<TState, PlayersAdded>, Action<TState>)

public override void MatchPlayersAdded<TState>(TState state, Action<TState, TeamAction.PlayersAdded> playersAdded, Action<TState> @else)

Parameters: state (<TState>), playersAdded (Action<<TState>,PlayersAdded>), else (Action<<TState>>)

MatchPlayersAdded<TState, TMatchOutput>(TState, Func<TState, PlayersAdded, TMatchOutput>, Func<TState, TMatchOutput>)

public override TMatchOutput MatchPlayersAdded<TState, TMatchOutput>(TState state, Func<TState, TeamAction.PlayersAdded, TMatchOutput> playersAdded, Func<TState, TMatchOutput> @else)

Parameters: state (<TState>), playersAdded (Func<<TState>,PlayersAdded,<TMatchOutput>>), else (Func<<TState>,<TMatchOutput>>)

Returns: <TMatchOutput>

MatchPlayersChanged(Action<PlayersChanged>, Action)

public override void MatchPlayersChanged(Action<TeamAction.PlayersChanged> playersChanged, Action @else)

Parameters: playersChanged (Action<PlayersChanged>), else (Action)

MatchPlayersChanged<TMatchOutput>(Func<PlayersChanged, TMatchOutput>, Func<TMatchOutput>)

public override TMatchOutput MatchPlayersChanged<TMatchOutput>(Func<TeamAction.PlayersChanged, TMatchOutput> playersChanged, Func<TMatchOutput> @else)

Parameters: playersChanged (Func<PlayersChanged,<TMatchOutput>>), else (Func<<TMatchOutput>>)

Returns: <TMatchOutput>

MatchPlayersChanged<TState>(TState, Action<TState, PlayersChanged>, Action<TState>)

public override void MatchPlayersChanged<TState>(TState state, Action<TState, TeamAction.PlayersChanged> playersChanged, Action<TState> @else)

Parameters: state (<TState>), playersChanged (Action<<TState>,PlayersChanged>), else (Action<<TState>>)

MatchPlayersChanged<TState, TMatchOutput>(TState, Func<TState, PlayersChanged, TMatchOutput>, Func<TState, TMatchOutput>)

public override TMatchOutput MatchPlayersChanged<TState, TMatchOutput>(TState state, Func<TState, TeamAction.PlayersChanged, TMatchOutput> playersChanged, Func<TState, TMatchOutput> @else)

Parameters: state (<TState>), playersChanged (Func<<TState>,PlayersChanged,<TMatchOutput>>), else (Func<<TState>,<TMatchOutput>>)

Returns: <TMatchOutput>

MatchPlayersRemoved(Action<PlayersRemoved>, Action)

public override void MatchPlayersRemoved(Action<TeamAction.PlayersRemoved> playersRemoved, Action @else)

Parameters: playersRemoved (Action<PlayersRemoved>), else (Action)

MatchPlayersRemoved<TMatchOutput>(Func<PlayersRemoved, TMatchOutput>, Func<TMatchOutput>)

public override TMatchOutput MatchPlayersRemoved<TMatchOutput>(Func<TeamAction.PlayersRemoved, TMatchOutput> playersRemoved, Func<TMatchOutput> @else)

Parameters: playersRemoved (Func<PlayersRemoved,<TMatchOutput>>), else (Func<<TMatchOutput>>)

Returns: <TMatchOutput>

MatchPlayersRemoved<TState>(TState, Action<TState, PlayersRemoved>, Action<TState>)

public override void MatchPlayersRemoved<TState>(TState state, Action<TState, TeamAction.PlayersRemoved> playersRemoved, Action<TState> @else)

Parameters: state (<TState>), playersRemoved (Action<<TState>,PlayersRemoved>), else (Action<<TState>>)

MatchPlayersRemoved<TState, TMatchOutput>(TState, Func<TState, PlayersRemoved, TMatchOutput>, Func<TState, TMatchOutput>)

public override TMatchOutput MatchPlayersRemoved<TState, TMatchOutput>(TState state, Func<TState, TeamAction.PlayersRemoved, TMatchOutput> playersRemoved, Func<TState, TMatchOutput> @else)

Parameters: state (<TState>), playersRemoved (Func<<TState>,PlayersRemoved,<TMatchOutput>>), else (Func<<TState>,<TMatchOutput>>)

Returns: <TMatchOutput>

MatchRemoved(Action<Removed>, Action)

public override void MatchRemoved(Action<TeamAction.Removed> removed, Action @else)

Parameters: removed (Action<Removed>), else (Action)

MatchRemoved<TMatchOutput>(Func<Removed, TMatchOutput>, Func<TMatchOutput>)

public override TMatchOutput MatchRemoved<TMatchOutput>(Func<TeamAction.Removed, TMatchOutput> removed, Func<TMatchOutput> @else)

Parameters: removed (Func<Removed,<TMatchOutput>>), else (Func<<TMatchOutput>>)

Returns: <TMatchOutput>

MatchRemoved<TState>(TState, Action<TState, Removed>, Action<TState>)

public override void MatchRemoved<TState>(TState state, Action<TState, TeamAction.Removed> removed, Action<TState> @else)

Parameters: state (<TState>), removed (Action<<TState>,Removed>), else (Action<<TState>>)

MatchRemoved<TState, TMatchOutput>(TState, Func<TState, Removed, TMatchOutput>, Func<TState, TMatchOutput>)

public override TMatchOutput MatchRemoved<TState, TMatchOutput>(TState state, Func<TState, TeamAction.Removed, TMatchOutput> removed, Func<TState, TMatchOutput> @else)

Parameters: state (<TState>), removed (Func<<TState>,Removed,<TMatchOutput>>), else (Func<<TState>,<TMatchOutput>>)

Returns: <TMatchOutput>

MatchUpdatedV771_Last(Action<UpdatedV771_Last>, Action)

public override void MatchUpdatedV771_Last(Action<TeamAction.UpdatedV771_Last> updatedV771_Last, Action @else)

Parameters: updatedV771_Last (Action<UpdatedV771_Last>), else (Action)

MatchUpdatedV771_Last<TMatchOutput>(Func<UpdatedV771_Last, TMatchOutput>, Func<TMatchOutput>)

public override TMatchOutput MatchUpdatedV771_Last<TMatchOutput>(Func<TeamAction.UpdatedV771_Last, TMatchOutput> updatedV771_Last, Func<TMatchOutput> @else)

Parameters: updatedV771_Last (Func<UpdatedV771_Last,<TMatchOutput>>), else (Func<<TMatchOutput>>)

Returns: <TMatchOutput>

MatchUpdatedV771_Last<TState>(TState, Action<TState, UpdatedV771_Last>, Action<TState>)

public override void MatchUpdatedV771_Last<TState>(TState state, Action<TState, TeamAction.UpdatedV771_Last> updatedV771_Last, Action<TState> @else)

Parameters: state (<TState>), updatedV771_Last (Action<<TState>,UpdatedV771_Last>), else (Action<<TState>>)

MatchUpdatedV771_Last<TState, TMatchOutput>(TState, Func<TState, UpdatedV771_Last, TMatchOutput>, Func<TState, TMatchOutput>)

public override TMatchOutput MatchUpdatedV771_Last<TState, TMatchOutput>(TState state, Func<TState, TeamAction.UpdatedV771_Last, TMatchOutput> updatedV771_Last, Func<TState, TMatchOutput> @else)

Parameters: state (<TState>), updatedV771_Last (Func<<TState>,UpdatedV771_Last,<TMatchOutput>>), else (Func<<TState>,<TMatchOutput>>)

Returns: <TMatchOutput>

MatchUpdatedVUntil764(Action<UpdatedVUntil764>, Action)

public override void MatchUpdatedVUntil764(Action<TeamAction.UpdatedVUntil764> updatedVUntil764, Action @else)

Parameters: updatedVUntil764 (Action<UpdatedVUntil764>), else (Action)

MatchUpdatedVUntil764<TMatchOutput>(Func<UpdatedVUntil764, TMatchOutput>, Func<TMatchOutput>)

public override TMatchOutput MatchUpdatedVUntil764<TMatchOutput>(Func<TeamAction.UpdatedVUntil764, TMatchOutput> updatedVUntil764, Func<TMatchOutput> @else)

Parameters: updatedVUntil764 (Func<UpdatedVUntil764,<TMatchOutput>>), else (Func<<TMatchOutput>>)

Returns: <TMatchOutput>

MatchUpdatedVUntil764<TState>(TState, Action<TState, UpdatedVUntil764>, Action<TState>)

public override void MatchUpdatedVUntil764<TState>(TState state, Action<TState, TeamAction.UpdatedVUntil764> updatedVUntil764, Action<TState> @else)

Parameters: state (<TState>), updatedVUntil764 (Action<<TState>,UpdatedVUntil764>), else (Action<<TState>>)

MatchUpdatedVUntil764<TState, TMatchOutput>(TState, Func<TState, UpdatedVUntil764, TMatchOutput>, Func<TState, TMatchOutput>)

public override TMatchOutput MatchUpdatedVUntil764<TState, TMatchOutput>(TState state, Func<TState, TeamAction.UpdatedVUntil764, TMatchOutput> updatedVUntil764, Func<TState, TMatchOutput> @else)

Parameters: state (<TState>), updatedVUntil764 (Func<<TState>,UpdatedVUntil764,<TMatchOutput>>), else (Func<<TState>,<TMatchOutput>>)

Returns: <TMatchOutput>

Match<TMatchOutput>(Func<CreatedVUntil764, TMatchOutput>, Func<Removed, TMatchOutput>, Func<UpdatedVUntil764, TMatchOutput>, Func<PlayersAdded, TMatchOutput>, Func<PlayersRemoved, TMatchOutput>, Func<CreatedV771_Last, TMatchOutput>, Func<UpdatedV771_Last, TMatchOutput>, Func<PlayersChanged, TMatchOutput>)

public override TMatchOutput Match<TMatchOutput>(Func<TeamAction.CreatedVUntil764, TMatchOutput> createdVUntil764, Func<TeamAction.Removed, TMatchOutput> removed, Func<TeamAction.UpdatedVUntil764, TMatchOutput> updatedVUntil764, Func<TeamAction.PlayersAdded, TMatchOutput> playersAdded, Func<TeamAction.PlayersRemoved, TMatchOutput> playersRemoved, Func<TeamAction.CreatedV771_Last, TMatchOutput> createdV771_Last, Func<TeamAction.UpdatedV771_Last, TMatchOutput> updatedV771_Last, Func<TeamAction.PlayersChanged, TMatchOutput> playersChanged)

Parameters: createdVUntil764 (Func<CreatedVUntil764,<TMatchOutput>>), removed (Func<Removed,<TMatchOutput>>), updatedVUntil764 (Func<UpdatedVUntil764,<TMatchOutput>>), playersAdded (Func<PlayersAdded,<TMatchOutput>>), playersRemoved (Func<PlayersRemoved,<TMatchOutput>>), createdV771_Last (Func<CreatedV771_Last,<TMatchOutput>>), updatedV771_Last (Func<UpdatedV771_Last,<TMatchOutput>>), playersChanged (Func<PlayersChanged,<TMatchOutput>>)

Returns: <TMatchOutput>

Match<TState>(TState, Action<TState, CreatedVUntil764>, Action<TState, Removed>, Action<TState, UpdatedVUntil764>, Action<TState, PlayersAdded>, Action<TState, PlayersRemoved>, Action<TState, CreatedV771_Last>, Action<TState, UpdatedV771_Last>, Action<TState, PlayersChanged>)

public override void Match<TState>(TState state, Action<TState, TeamAction.CreatedVUntil764> createdVUntil764, Action<TState, TeamAction.Removed> removed, Action<TState, TeamAction.UpdatedVUntil764> updatedVUntil764, Action<TState, TeamAction.PlayersAdded> playersAdded, Action<TState, TeamAction.PlayersRemoved> playersRemoved, Action<TState, TeamAction.CreatedV771_Last> createdV771_Last, Action<TState, TeamAction.UpdatedV771_Last> updatedV771_Last, Action<TState, TeamAction.PlayersChanged> playersChanged)

Parameters: state (<TState>), createdVUntil764 (Action<<TState>,CreatedVUntil764>), removed (Action<<TState>,Removed>), updatedVUntil764 (Action<<TState>,UpdatedVUntil764>), playersAdded (Action<<TState>,PlayersAdded>), playersRemoved (Action<<TState>,PlayersRemoved>), createdV771_Last (Action<<TState>,CreatedV771_Last>), updatedV771_Last (Action<<TState>,UpdatedV771_Last>), playersChanged (Action<<TState>,PlayersChanged>)

Match<TState, TMatchOutput>(TState, Func<TState, CreatedVUntil764, TMatchOutput>, Func<TState, Removed, TMatchOutput>, Func<TState, UpdatedVUntil764, TMatchOutput>, Func<TState, PlayersAdded, TMatchOutput>, Func<TState, PlayersRemoved, TMatchOutput>, Func<TState, CreatedV771_Last, TMatchOutput>, Func<TState, UpdatedV771_Last, TMatchOutput>, Func<TState, PlayersChanged, TMatchOutput>)

public override TMatchOutput Match<TState, TMatchOutput>(TState state, Func<TState, TeamAction.CreatedVUntil764, TMatchOutput> createdVUntil764, Func<TState, TeamAction.Removed, TMatchOutput> removed, Func<TState, TeamAction.UpdatedVUntil764, TMatchOutput> updatedVUntil764, Func<TState, TeamAction.PlayersAdded, TMatchOutput> playersAdded, Func<TState, TeamAction.PlayersRemoved, TMatchOutput> playersRemoved, Func<TState, TeamAction.CreatedV771_Last, TMatchOutput> createdV771_Last, Func<TState, TeamAction.UpdatedV771_Last, TMatchOutput> updatedV771_Last, Func<TState, TeamAction.PlayersChanged, TMatchOutput> playersChanged)

Parameters: state (<TState>), createdVUntil764 (Func<<TState>,CreatedVUntil764,<TMatchOutput>>), removed (Func<<TState>,Removed,<TMatchOutput>>), updatedVUntil764 (Func<<TState>,UpdatedVUntil764,<TMatchOutput>>), playersAdded (Func<<TState>,PlayersAdded,<TMatchOutput>>), playersRemoved (Func<<TState>,PlayersRemoved,<TMatchOutput>>), createdV771_Last (Func<<TState>,CreatedV771_Last,<TMatchOutput>>), updatedV771_Last (Func<<TState>,UpdatedV771_Last,<TMatchOutput>>), playersChanged (Func<<TState>,PlayersChanged,<TMatchOutput>>)

Returns: <TMatchOutput>

UnwrapCreatedV771_Last()

public override TeamAction.CreatedV771_Last UnwrapCreatedV771_Last()

Returns: TeamAction.CreatedV771_Last

UnwrapCreatedVUntil764()

public override TeamAction.CreatedVUntil764 UnwrapCreatedVUntil764()

Returns: TeamAction.CreatedVUntil764

UnwrapPlayersAdded()

public override TeamAction.PlayersAdded UnwrapPlayersAdded()

Returns: TeamAction.PlayersAdded

UnwrapPlayersChanged()

public override TeamAction.PlayersChanged UnwrapPlayersChanged()

Returns: TeamAction.PlayersChanged

UnwrapPlayersRemoved()

public override TeamAction.PlayersRemoved UnwrapPlayersRemoved()

Returns: TeamAction.PlayersRemoved

UnwrapRemoved()

public override TeamAction.Removed UnwrapRemoved()

Returns: TeamAction.Removed

UnwrapUpdatedV771_Last()

public override TeamAction.UpdatedV771_Last UnwrapUpdatedV771_Last()

Returns: TeamAction.UpdatedV771_Last

UnwrapUpdatedVUntil764()

public override TeamAction.UpdatedVUntil764 UnwrapUpdatedVUntil764()

Returns: TeamAction.UpdatedVUntil764