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LoginPacket.V763Layer

readonly record struct

Declaration​

public readonly record struct LoginPacket.V763Layer
NamespaceMcProtoNet.Protocol.Packets.Play.Clientbound
AssemblyMcProtoNet.Protocol.dll
Sourcesrc/McProtoNet.Protocol/Generated/Packets/Play/Clientbound/LoginPacket.cs#L104 ↗

Constructors​

SignatureDescription
V763Layer(bool IsHardcore, int Gamemode, int PreviousGamemode, NbtTag DimensionCodec, string WorldType, string WorldName, long HashedSeed, int SimulationDistance, bool IsDebug, bool IsFlat, DeathLocation? Death, int PortalCooldown)-

V763Layer(bool, int, int, NbtTag, string, string, long, int, bool, bool, DeathLocation?, int)​

public V763Layer(bool IsHardcore, int Gamemode, int PreviousGamemode, NbtTag DimensionCodec, string WorldType, string WorldName, long HashedSeed, int SimulationDistance, bool IsDebug, bool IsFlat, DeathLocation? Death, int PortalCooldown)

Parameters: IsHardcore (bool), Gamemode (int), PreviousGamemode (int), DimensionCodec (NbtTag), WorldType (string), WorldName (string), HashedSeed (long), SimulationDistance (int), IsDebug (bool), IsFlat (bool), Death (DeathLocation), PortalCooldown (int)

Properties​

SignatureDescription
DeathLocation? Death-
NbtTag DimensionCodec-
int Gamemode-
long HashedSeed-
bool IsDebug-
bool IsFlat-
bool IsHardcore-
int PortalCooldown-
int PreviousGamemode-
int SimulationDistance-
string WorldName-
string WorldType-

Death​

public DeathLocation? Death { get; init; }

Returns: DeathLocation

DimensionCodec​

public NbtTag DimensionCodec { get; init; }

Returns: NbtTag

Gamemode​

public int Gamemode { get; init; }

Returns: int

HashedSeed​

public long HashedSeed { get; init; }

Returns: long

IsDebug​

public bool IsDebug { get; init; }

Returns: bool

IsFlat​

public bool IsFlat { get; init; }

Returns: bool

IsHardcore​

public bool IsHardcore { get; init; }

Returns: bool

PortalCooldown​

public int PortalCooldown { get; init; }

Returns: int

PreviousGamemode​

public int PreviousGamemode { get; init; }

Returns: int

SimulationDistance​

public int SimulationDistance { get; init; }

Returns: int

WorldName​

public string WorldName { get; init; }

Returns: string

WorldType​

public string WorldType { get; init; }

Returns: string