LoginPacket.V763Layer
readonly record struct
Declaration
public readonly record struct LoginPacket.V763Layer
| Namespace | McProtoNet.Protocol.Packets.Play.Clientbound |
| Assembly | McProtoNet.Protocol.dll |
| Source | src/McProtoNet.Protocol/Generated/Packets/Play/Clientbound/LoginPacket.cs#L104 ↗ |
Constructors
V763Layer(bool, int, int, NbtTag, string, string, long, int, bool, bool, DeathLocation?, int)
public V763Layer(bool IsHardcore, int Gamemode, int PreviousGamemode, NbtTag DimensionCodec, string WorldType, string WorldName, long HashedSeed, int SimulationDistance, bool IsDebug, bool IsFlat, DeathLocation? Death, int PortalCooldown)
Parameters: IsHardcore (bool), Gamemode (int), PreviousGamemode (int), DimensionCodec (NbtTag), WorldType (string), WorldName (string), HashedSeed (long), SimulationDistance (int), IsDebug (bool), IsFlat (bool), Death (DeathLocation), PortalCooldown (int)
Properties
Death
public DeathLocation? Death { get; init; }
Returns: DeathLocation
DimensionCodec
public NbtTag DimensionCodec { get; init; }
Returns: NbtTag
Gamemode
public int Gamemode { get; init; }
Returns: int
HashedSeed
public long HashedSeed { get; init; }
Returns: long
IsDebug
public bool IsDebug { get; init; }
Returns: bool
IsFlat
public bool IsFlat { get; init; }
Returns: bool
IsHardcore
public bool IsHardcore { get; init; }
Returns: bool
PortalCooldown
public int PortalCooldown { get; init; }
Returns: int
PreviousGamemode
public int PreviousGamemode { get; init; }
Returns: int
SimulationDistance
public int SimulationDistance { get; init; }
Returns: int
WorldName
public string WorldName { get; init; }
Returns: string
WorldType
public string WorldType { get; init; }
Returns: string