TeamAction.CreatedV776
sealed record
Declaration
public sealed record TeamAction.CreatedV776 : TeamAction
| Namespace | McProtoNet.Protocol |
| Assembly | McProtoNet.Protocol.dll |
| Source | src/McProtoNet.Protocol/Generated/Unions/TeamAction.cs#L24 ↗ |
Inheritance: object → TeamAction.CreatedV776
Constructors
| Signature | Description |
|---|---|
CreatedV776(NbtTag Name, NbtTag Prefix, NbtTag Suffix, int NameTagVisibility, int CollisionRule, int? Formatting, TeamFlags Flags, string[] Players) | - |
CreatedV776(NbtTag, NbtTag, NbtTag, int, int, int?, TeamFlags, string[])
public CreatedV776(NbtTag Name, NbtTag Prefix, NbtTag Suffix, int NameTagVisibility, int CollisionRule, int? Formatting, TeamFlags Flags, string[] Players)
Parameters: Name (NbtTag), Prefix (NbtTag), Suffix (NbtTag), NameTagVisibility (int), CollisionRule (int), Formatting (int?), Flags (TeamFlags), Players (string[])
Properties
| Signature | Description |
|---|---|
int CollisionRule | - |
TeamFlags Flags | - |
int? Formatting | - |
NbtTag Name | - |
int NameTagVisibility | - |
string[] Players | - |
NbtTag Prefix | - |
NbtTag Suffix | - |
CollisionRule
public int CollisionRule { get; init; }
Returns: int
Flags
public TeamFlags Flags { get; init; }
Returns: TeamFlags
Formatting
public int? Formatting { get; init; }
Returns: int?
Name
public NbtTag Name { get; init; }
Returns: NbtTag
NameTagVisibility
public int NameTagVisibility { get; init; }
Returns: int
Players
public string[] Players { get; init; }
Returns: string[]
Prefix
public NbtTag Prefix { get; init; }
Returns: NbtTag
Suffix
public NbtTag Suffix { get; init; }
Returns: NbtTag
Methods
Match(Action<CreatedVUntil764>, Action<Removed>, Action<UpdatedVUntil764>, Action<PlayersAdded>, Action<PlayersRemoved>, Action<CreatedV765_769>, Action<UpdatedV765_769>, Action<PlayersChanged>, Action<CreatedV770>, Action<UpdatedV770>, Action<CreatedV771_775>, Action<UpdatedV771_775>, Action<CreatedV776>, Action<UpdatedV776>, Action<CreatedV777_Last>, Action<UpdatedV777_Last>)
public override void Match(Action<TeamAction.CreatedVUntil764> createdVUntil764, Action<TeamAction.Removed> removed, Action<TeamAction.UpdatedVUntil764> updatedVUntil764, Action<TeamAction.PlayersAdded> playersAdded, Action<TeamAction.PlayersRemoved> playersRemoved, Action<TeamAction.CreatedV765_769> createdV765_769, Action<TeamAction.UpdatedV765_769> updatedV765_769, Action<TeamAction.PlayersChanged> playersChanged, Action<TeamAction.CreatedV770> createdV770, Action<TeamAction.UpdatedV770> updatedV770, Action<TeamAction.CreatedV771_775> createdV771_775, Action<TeamAction.UpdatedV771_775> updatedV771_775, Action<TeamAction.CreatedV776> createdV776, Action<TeamAction.UpdatedV776> updatedV776, Action<TeamAction.CreatedV777_Last> createdV777_Last, Action<TeamAction.UpdatedV777_Last> updatedV777_Last)
Parameters: createdVUntil764 (Action<TeamAction.CreatedVUntil764>), removed (Action<TeamAction.Removed>), updatedVUntil764 (Action<TeamAction.UpdatedVUntil764>), playersAdded (Action<TeamAction.PlayersAdded>), playersRemoved (Action<TeamAction.PlayersRemoved>), createdV765_769 (Action<TeamAction.CreatedV765_769>), updatedV765_769 (Action<TeamAction.UpdatedV765_769>), playersChanged (Action<TeamAction.PlayersChanged>), createdV770 (Action<TeamAction.CreatedV770>), updatedV770 (Action<TeamAction.UpdatedV770>), createdV771_775 (Action<TeamAction.CreatedV771_775>), updatedV771_775 (Action<TeamAction.UpdatedV771_775>), createdV776 (Action<TeamAction.CreatedV776>), updatedV776 (Action<TeamAction.UpdatedV776>), createdV777_Last (Action<TeamAction.CreatedV777_Last>), updatedV777_Last (Action<TeamAction.UpdatedV777_Last>)
MatchCreatedV765_769(Action<CreatedV765_769>, Action)
public override void MatchCreatedV765_769(Action<TeamAction.CreatedV765_769> createdV765_769, Action @else)
Parameters: createdV765_769 (Action<TeamAction.CreatedV765_769>), else (Action)
MatchCreatedV765_769<TMatchOutput>(Func<CreatedV765_769, TMatchOutput>, Func<TMatchOutput>)
public override TMatchOutput MatchCreatedV765_769<TMatchOutput>(Func<TeamAction.CreatedV765_769, TMatchOutput> createdV765_769, Func<TMatchOutput> @else)
Parameters: createdV765_769 (Func<TeamAction.CreatedV765_769, TMatchOutput>), else (Func<TMatchOutput>)
Returns: TMatchOutput
MatchCreatedV765_769<TState>(TState, Action<TState, CreatedV765_769>, Action<TState>)
public override void MatchCreatedV765_769<TState>(TState state, Action<TState, TeamAction.CreatedV765_769> createdV765_769, Action<TState> @else)
Parameters: state (TState), createdV765_769 (Action<TState, TeamAction.CreatedV765_769>), else (Action<TState>)
MatchCreatedV765_769<TState, TMatchOutput>(TState, Func<TState, CreatedV765_769, TMatchOutput>, Func<TState, TMatchOutput>)
public override TMatchOutput MatchCreatedV765_769<TState, TMatchOutput>(TState state, Func<TState, TeamAction.CreatedV765_769, TMatchOutput> createdV765_769, Func<TState, TMatchOutput> @else)
Parameters: state (TState), createdV765_769 (Func<TState, TeamAction.CreatedV765_769, TMatchOutput>), else (Func<TState, TMatchOutput>)
Returns: TMatchOutput
MatchCreatedV770(Action<CreatedV770>, Action)
public override void MatchCreatedV770(Action<TeamAction.CreatedV770> createdV770, Action @else)
Parameters: createdV770 (Action<TeamAction.CreatedV770>), else (Action)
MatchCreatedV770<TMatchOutput>(Func<CreatedV770, TMatchOutput>, Func<TMatchOutput>)
public override TMatchOutput MatchCreatedV770<TMatchOutput>(Func<TeamAction.CreatedV770, TMatchOutput> createdV770, Func<TMatchOutput> @else)
Parameters: createdV770 (Func<TeamAction.CreatedV770, TMatchOutput>), else (Func<TMatchOutput>)
Returns: TMatchOutput
MatchCreatedV770<TState>(TState, Action<TState, CreatedV770>, Action<TState>)
public override void MatchCreatedV770<TState>(TState state, Action<TState, TeamAction.CreatedV770> createdV770, Action<TState> @else)
Parameters: state (TState), createdV770 (Action<TState, TeamAction.CreatedV770>), else (Action<TState>)
MatchCreatedV770<TState, TMatchOutput>(TState, Func<TState, CreatedV770, TMatchOutput>, Func<TState, TMatchOutput>)
public override TMatchOutput MatchCreatedV770<TState, TMatchOutput>(TState state, Func<TState, TeamAction.CreatedV770, TMatchOutput> createdV770, Func<TState, TMatchOutput> @else)
Parameters: state (TState), createdV770 (Func<TState, TeamAction.CreatedV770, TMatchOutput>), else (Func<TState, TMatchOutput>)
Returns: TMatchOutput
MatchCreatedV771_775(Action<CreatedV771_775>, Action)
public override void MatchCreatedV771_775(Action<TeamAction.CreatedV771_775> createdV771_775, Action @else)
Parameters: createdV771_775 (Action<TeamAction.CreatedV771_775>), else (Action)
MatchCreatedV771_775<TMatchOutput>(Func<CreatedV771_775, TMatchOutput>, Func<TMatchOutput>)
public override TMatchOutput MatchCreatedV771_775<TMatchOutput>(Func<TeamAction.CreatedV771_775, TMatchOutput> createdV771_775, Func<TMatchOutput> @else)
Parameters: createdV771_775 (Func<TeamAction.CreatedV771_775, TMatchOutput>), else (Func<TMatchOutput>)
Returns: TMatchOutput
MatchCreatedV771_775<TState>(TState, Action<TState, CreatedV771_775>, Action<TState>)
public override void MatchCreatedV771_775<TState>(TState state, Action<TState, TeamAction.CreatedV771_775> createdV771_775, Action<TState> @else)
Parameters: state (TState), createdV771_775 (Action<TState, TeamAction.CreatedV771_775>), else (Action<TState>)
MatchCreatedV771_775<TState, TMatchOutput>(TState, Func<TState, CreatedV771_775, TMatchOutput>, Func<TState, TMatchOutput>)
public override TMatchOutput MatchCreatedV771_775<TState, TMatchOutput>(TState state, Func<TState, TeamAction.CreatedV771_775, TMatchOutput> createdV771_775, Func<TState, TMatchOutput> @else)
Parameters: state (TState), createdV771_775 (Func<TState, TeamAction.CreatedV771_775, TMatchOutput>), else (Func<TState, TMatchOutput>)
Returns: TMatchOutput
MatchCreatedV776(Action<CreatedV776>, Action)
public override void MatchCreatedV776(Action<TeamAction.CreatedV776> createdV776, Action @else)
Parameters: createdV776 (Action<TeamAction.CreatedV776>), else (Action)
MatchCreatedV776<TMatchOutput>(Func<CreatedV776, TMatchOutput>, Func<TMatchOutput>)
public override TMatchOutput MatchCreatedV776<TMatchOutput>(Func<TeamAction.CreatedV776, TMatchOutput> createdV776, Func<TMatchOutput> @else)
Parameters: createdV776 (Func<TeamAction.CreatedV776, TMatchOutput>), else (Func<TMatchOutput>)
Returns: TMatchOutput
MatchCreatedV776<TState>(TState, Action<TState, CreatedV776>, Action<TState>)
public override void MatchCreatedV776<TState>(TState state, Action<TState, TeamAction.CreatedV776> createdV776, Action<TState> @else)
Parameters: state (TState), createdV776 (Action<TState, TeamAction.CreatedV776>), else (Action<TState>)
MatchCreatedV776<TState, TMatchOutput>(TState, Func<TState, CreatedV776, TMatchOutput>, Func<TState, TMatchOutput>)
public override TMatchOutput MatchCreatedV776<TState, TMatchOutput>(TState state, Func<TState, TeamAction.CreatedV776, TMatchOutput> createdV776, Func<TState, TMatchOutput> @else)
Parameters: state (TState), createdV776 (Func<TState, TeamAction.CreatedV776, TMatchOutput>), else (Func<TState, TMatchOutput>)
Returns: TMatchOutput
MatchCreatedV777_Last(Action<CreatedV777_Last>, Action)
public override void MatchCreatedV777_Last(Action<TeamAction.CreatedV777_Last> createdV777_Last, Action @else)
Parameters: createdV777_Last (Action<TeamAction.CreatedV777_Last>), else (Action)
MatchCreatedV777_Last<TMatchOutput>(Func<CreatedV777_Last, TMatchOutput>, Func<TMatchOutput>)
public override TMatchOutput MatchCreatedV777_Last<TMatchOutput>(Func<TeamAction.CreatedV777_Last, TMatchOutput> createdV777_Last, Func<TMatchOutput> @else)
Parameters: createdV777_Last (Func<TeamAction.CreatedV777_Last, TMatchOutput>), else (Func<TMatchOutput>)
Returns: TMatchOutput
MatchCreatedV777_Last<TState>(TState, Action<TState, CreatedV777_Last>, Action<TState>)
public override void MatchCreatedV777_Last<TState>(TState state, Action<TState, TeamAction.CreatedV777_Last> createdV777_Last, Action<TState> @else)
Parameters: state (TState), createdV777_Last (Action<TState, TeamAction.CreatedV777_Last>), else (Action<TState>)
MatchCreatedV777_Last<TState, TMatchOutput>(TState, Func<TState, CreatedV777_Last, TMatchOutput>, Func<TState, TMatchOutput>)
public override TMatchOutput MatchCreatedV777_Last<TState, TMatchOutput>(TState state, Func<TState, TeamAction.CreatedV777_Last, TMatchOutput> createdV777_Last, Func<TState, TMatchOutput> @else)
Parameters: state (TState), createdV777_Last (Func<TState, TeamAction.CreatedV777_Last, TMatchOutput>), else (Func<TState, TMatchOutput>)
Returns: TMatchOutput
MatchCreatedVUntil764(Action<CreatedVUntil764>, Action)
public override void MatchCreatedVUntil764(Action<TeamAction.CreatedVUntil764> createdVUntil764, Action @else)
Parameters: createdVUntil764 (Action<TeamAction.CreatedVUntil764>), else (Action)
MatchCreatedVUntil764<TMatchOutput>(Func<CreatedVUntil764, TMatchOutput>, Func<TMatchOutput>)
public override TMatchOutput MatchCreatedVUntil764<TMatchOutput>(Func<TeamAction.CreatedVUntil764, TMatchOutput> createdVUntil764, Func<TMatchOutput> @else)
Parameters: createdVUntil764 (Func<TeamAction.CreatedVUntil764, TMatchOutput>), else (Func<TMatchOutput>)
Returns: TMatchOutput
MatchCreatedVUntil764<TState>(TState, Action<TState, CreatedVUntil764>, Action<TState>)
public override void MatchCreatedVUntil764<TState>(TState state, Action<TState, TeamAction.CreatedVUntil764> createdVUntil764, Action<TState> @else)
Parameters: state (TState), createdVUntil764 (Action<TState, TeamAction.CreatedVUntil764>), else (Action<TState>)
MatchCreatedVUntil764<TState, TMatchOutput>(TState, Func<TState, CreatedVUntil764, TMatchOutput>, Func<TState, TMatchOutput>)
public override TMatchOutput MatchCreatedVUntil764<TState, TMatchOutput>(TState state, Func<TState, TeamAction.CreatedVUntil764, TMatchOutput> createdVUntil764, Func<TState, TMatchOutput> @else)
Parameters: state (TState), createdVUntil764 (Func<TState, TeamAction.CreatedVUntil764, TMatchOutput>), else (Func<TState, TMatchOutput>)
Returns: TMatchOutput
MatchPlayersAdded(Action<PlayersAdded>, Action)
public override void MatchPlayersAdded(Action<TeamAction.PlayersAdded> playersAdded, Action @else)
Parameters: playersAdded (Action<TeamAction.PlayersAdded>), else (Action)
MatchPlayersAdded<TMatchOutput>(Func<PlayersAdded, TMatchOutput>, Func<TMatchOutput>)
public override TMatchOutput MatchPlayersAdded<TMatchOutput>(Func<TeamAction.PlayersAdded, TMatchOutput> playersAdded, Func<TMatchOutput> @else)
Parameters: playersAdded (Func<TeamAction.PlayersAdded, TMatchOutput>), else (Func<TMatchOutput>)
Returns: TMatchOutput
MatchPlayersAdded<TState>(TState, Action<TState, PlayersAdded>, Action<TState>)
public override void MatchPlayersAdded<TState>(TState state, Action<TState, TeamAction.PlayersAdded> playersAdded, Action<TState> @else)
Parameters: state (TState), playersAdded (Action<TState, TeamAction.PlayersAdded>), else (Action<TState>)
MatchPlayersAdded<TState, TMatchOutput>(TState, Func<TState, PlayersAdded, TMatchOutput>, Func<TState, TMatchOutput>)
public override TMatchOutput MatchPlayersAdded<TState, TMatchOutput>(TState state, Func<TState, TeamAction.PlayersAdded, TMatchOutput> playersAdded, Func<TState, TMatchOutput> @else)
Parameters: state (TState), playersAdded (Func<TState, TeamAction.PlayersAdded, TMatchOutput>), else (Func<TState, TMatchOutput>)
Returns: TMatchOutput
MatchPlayersChanged(Action<PlayersChanged>, Action)
public override void MatchPlayersChanged(Action<TeamAction.PlayersChanged> playersChanged, Action @else)
Parameters: playersChanged (Action<TeamAction.PlayersChanged>), else (Action)
MatchPlayersChanged<TMatchOutput>(Func<PlayersChanged, TMatchOutput>, Func<TMatchOutput>)
public override TMatchOutput MatchPlayersChanged<TMatchOutput>(Func<TeamAction.PlayersChanged, TMatchOutput> playersChanged, Func<TMatchOutput> @else)
Parameters: playersChanged (Func<TeamAction.PlayersChanged, TMatchOutput>), else (Func<TMatchOutput>)
Returns: TMatchOutput
MatchPlayersChanged<TState>(TState, Action<TState, PlayersChanged>, Action<TState>)
public override void MatchPlayersChanged<TState>(TState state, Action<TState, TeamAction.PlayersChanged> playersChanged, Action<TState> @else)
Parameters: state (TState), playersChanged (Action<TState, TeamAction.PlayersChanged>), else (Action<TState>)
MatchPlayersChanged<TState, TMatchOutput>(TState, Func<TState, PlayersChanged, TMatchOutput>, Func<TState, TMatchOutput>)
public override TMatchOutput MatchPlayersChanged<TState, TMatchOutput>(TState state, Func<TState, TeamAction.PlayersChanged, TMatchOutput> playersChanged, Func<TState, TMatchOutput> @else)
Parameters: state (TState), playersChanged (Func<TState, TeamAction.PlayersChanged, TMatchOutput>), else (Func<TState, TMatchOutput>)
Returns: TMatchOutput
MatchPlayersRemoved(Action<PlayersRemoved>, Action)
public override void MatchPlayersRemoved(Action<TeamAction.PlayersRemoved> playersRemoved, Action @else)
Parameters: playersRemoved (Action<TeamAction.PlayersRemoved>), else (Action)
MatchPlayersRemoved<TMatchOutput>(Func<PlayersRemoved, TMatchOutput>, Func<TMatchOutput>)
public override TMatchOutput MatchPlayersRemoved<TMatchOutput>(Func<TeamAction.PlayersRemoved, TMatchOutput> playersRemoved, Func<TMatchOutput> @else)
Parameters: playersRemoved (Func<TeamAction.PlayersRemoved, TMatchOutput>), else (Func<TMatchOutput>)
Returns: TMatchOutput
MatchPlayersRemoved<TState>(TState, Action<TState, PlayersRemoved>, Action<TState>)
public override void MatchPlayersRemoved<TState>(TState state, Action<TState, TeamAction.PlayersRemoved> playersRemoved, Action<TState> @else)
Parameters: state (TState), playersRemoved (Action<TState, TeamAction.PlayersRemoved>), else (Action<TState>)
MatchPlayersRemoved<TState, TMatchOutput>(TState, Func<TState, PlayersRemoved, TMatchOutput>, Func<TState, TMatchOutput>)
public override TMatchOutput MatchPlayersRemoved<TState, TMatchOutput>(TState state, Func<TState, TeamAction.PlayersRemoved, TMatchOutput> playersRemoved, Func<TState, TMatchOutput> @else)
Parameters: state (TState), playersRemoved (Func<TState, TeamAction.PlayersRemoved, TMatchOutput>), else (Func<TState, TMatchOutput>)
Returns: TMatchOutput
MatchRemoved(Action<Removed>, Action)
public override void MatchRemoved(Action<TeamAction.Removed> removed, Action @else)
Parameters: removed (Action<TeamAction.Removed>), else (Action)
MatchRemoved<TMatchOutput>(Func<Removed, TMatchOutput>, Func<TMatchOutput>)
public override TMatchOutput MatchRemoved<TMatchOutput>(Func<TeamAction.Removed, TMatchOutput> removed, Func<TMatchOutput> @else)
Parameters: removed (Func<TeamAction.Removed, TMatchOutput>), else (Func<TMatchOutput>)
Returns: TMatchOutput
MatchRemoved<TState>(TState, Action<TState, Removed>, Action<TState>)
public override void MatchRemoved<TState>(TState state, Action<TState, TeamAction.Removed> removed, Action<TState> @else)
Parameters: state (TState), removed (Action<TState, TeamAction.Removed>), else (Action<TState>)
MatchRemoved<TState, TMatchOutput>(TState, Func<TState, Removed, TMatchOutput>, Func<TState, TMatchOutput>)
public override TMatchOutput MatchRemoved<TState, TMatchOutput>(TState state, Func<TState, TeamAction.Removed, TMatchOutput> removed, Func<TState, TMatchOutput> @else)
Parameters: state (TState), removed (Func<TState, TeamAction.Removed, TMatchOutput>), else (Func<TState, TMatchOutput>)
Returns: TMatchOutput
MatchUpdatedV765_769(Action<UpdatedV765_769>, Action)
public override void MatchUpdatedV765_769(Action<TeamAction.UpdatedV765_769> updatedV765_769, Action @else)
Parameters: updatedV765_769 (Action<TeamAction.UpdatedV765_769>), else (Action)
MatchUpdatedV765_769<TMatchOutput>(Func<UpdatedV765_769, TMatchOutput>, Func<TMatchOutput>)
public override TMatchOutput MatchUpdatedV765_769<TMatchOutput>(Func<TeamAction.UpdatedV765_769, TMatchOutput> updatedV765_769, Func<TMatchOutput> @else)
Parameters: updatedV765_769 (Func<TeamAction.UpdatedV765_769, TMatchOutput>), else (Func<TMatchOutput>)
Returns: TMatchOutput
MatchUpdatedV765_769<TState>(TState, Action<TState, UpdatedV765_769>, Action<TState>)
public override void MatchUpdatedV765_769<TState>(TState state, Action<TState, TeamAction.UpdatedV765_769> updatedV765_769, Action<TState> @else)
Parameters: state (TState), updatedV765_769 (Action<TState, TeamAction.UpdatedV765_769>), else (Action<TState>)
MatchUpdatedV765_769<TState, TMatchOutput>(TState, Func<TState, UpdatedV765_769, TMatchOutput>, Func<TState, TMatchOutput>)
public override TMatchOutput MatchUpdatedV765_769<TState, TMatchOutput>(TState state, Func<TState, TeamAction.UpdatedV765_769, TMatchOutput> updatedV765_769, Func<TState, TMatchOutput> @else)
Parameters: state (TState), updatedV765_769 (Func<TState, TeamAction.UpdatedV765_769, TMatchOutput>), else (Func<TState, TMatchOutput>)
Returns: TMatchOutput
MatchUpdatedV770(Action<UpdatedV770>, Action)
public override void MatchUpdatedV770(Action<TeamAction.UpdatedV770> updatedV770, Action @else)
Parameters: updatedV770 (Action<TeamAction.UpdatedV770>), else (Action)
MatchUpdatedV770<TMatchOutput>(Func<UpdatedV770, TMatchOutput>, Func<TMatchOutput>)
public override TMatchOutput MatchUpdatedV770<TMatchOutput>(Func<TeamAction.UpdatedV770, TMatchOutput> updatedV770, Func<TMatchOutput> @else)
Parameters: updatedV770 (Func<TeamAction.UpdatedV770, TMatchOutput>), else (Func<TMatchOutput>)
Returns: TMatchOutput
MatchUpdatedV770<TState>(TState, Action<TState, UpdatedV770>, Action<TState>)
public override void MatchUpdatedV770<TState>(TState state, Action<TState, TeamAction.UpdatedV770> updatedV770, Action<TState> @else)
Parameters: state (TState), updatedV770 (Action<TState, TeamAction.UpdatedV770>), else (Action<TState>)
MatchUpdatedV770<TState, TMatchOutput>(TState, Func<TState, UpdatedV770, TMatchOutput>, Func<TState, TMatchOutput>)
public override TMatchOutput MatchUpdatedV770<TState, TMatchOutput>(TState state, Func<TState, TeamAction.UpdatedV770, TMatchOutput> updatedV770, Func<TState, TMatchOutput> @else)
Parameters: state (TState), updatedV770 (Func<TState, TeamAction.UpdatedV770, TMatchOutput>), else (Func<TState, TMatchOutput>)
Returns: TMatchOutput
MatchUpdatedV771_775(Action<UpdatedV771_775>, Action)
public override void MatchUpdatedV771_775(Action<TeamAction.UpdatedV771_775> updatedV771_775, Action @else)
Parameters: updatedV771_775 (Action<TeamAction.UpdatedV771_775>), else (Action)
MatchUpdatedV771_775<TMatchOutput>(Func<UpdatedV771_775, TMatchOutput>, Func<TMatchOutput>)
public override TMatchOutput MatchUpdatedV771_775<TMatchOutput>(Func<TeamAction.UpdatedV771_775, TMatchOutput> updatedV771_775, Func<TMatchOutput> @else)
Parameters: updatedV771_775 (Func<TeamAction.UpdatedV771_775, TMatchOutput>), else (Func<TMatchOutput>)
Returns: TMatchOutput
MatchUpdatedV771_775<TState>(TState, Action<TState, UpdatedV771_775>, Action<TState>)
public override void MatchUpdatedV771_775<TState>(TState state, Action<TState, TeamAction.UpdatedV771_775> updatedV771_775, Action<TState> @else)
Parameters: state (TState), updatedV771_775 (Action<TState, TeamAction.UpdatedV771_775>), else (Action<TState>)
MatchUpdatedV771_775<TState, TMatchOutput>(TState, Func<TState, UpdatedV771_775, TMatchOutput>, Func<TState, TMatchOutput>)
public override TMatchOutput MatchUpdatedV771_775<TState, TMatchOutput>(TState state, Func<TState, TeamAction.UpdatedV771_775, TMatchOutput> updatedV771_775, Func<TState, TMatchOutput> @else)
Parameters: state (TState), updatedV771_775 (Func<TState, TeamAction.UpdatedV771_775, TMatchOutput>), else (Func<TState, TMatchOutput>)
Returns: TMatchOutput
MatchUpdatedV776(Action<UpdatedV776>, Action)
public override void MatchUpdatedV776(Action<TeamAction.UpdatedV776> updatedV776, Action @else)
Parameters: updatedV776 (Action<TeamAction.UpdatedV776>), else (Action)
MatchUpdatedV776<TMatchOutput>(Func<UpdatedV776, TMatchOutput>, Func<TMatchOutput>)
public override TMatchOutput MatchUpdatedV776<TMatchOutput>(Func<TeamAction.UpdatedV776, TMatchOutput> updatedV776, Func<TMatchOutput> @else)
Parameters: updatedV776 (Func<TeamAction.UpdatedV776, TMatchOutput>), else (Func<TMatchOutput>)
Returns: TMatchOutput
MatchUpdatedV776<TState>(TState, Action<TState, UpdatedV776>, Action<TState>)
public override void MatchUpdatedV776<TState>(TState state, Action<TState, TeamAction.UpdatedV776> updatedV776, Action<TState> @else)
Parameters: state (TState), updatedV776 (Action<TState, TeamAction.UpdatedV776>), else (Action<TState>)
MatchUpdatedV776<TState, TMatchOutput>(TState, Func<TState, UpdatedV776, TMatchOutput>, Func<TState, TMatchOutput>)
public override TMatchOutput MatchUpdatedV776<TState, TMatchOutput>(TState state, Func<TState, TeamAction.UpdatedV776, TMatchOutput> updatedV776, Func<TState, TMatchOutput> @else)
Parameters: state (TState), updatedV776 (Func<TState, TeamAction.UpdatedV776, TMatchOutput>), else (Func<TState, TMatchOutput>)
Returns: TMatchOutput
MatchUpdatedV777_Last(Action<UpdatedV777_Last>, Action)
public override void MatchUpdatedV777_Last(Action<TeamAction.UpdatedV777_Last> updatedV777_Last, Action @else)
Parameters: updatedV777_Last (Action<TeamAction.UpdatedV777_Last>), else (Action)
MatchUpdatedV777_Last<TMatchOutput>(Func<UpdatedV777_Last, TMatchOutput>, Func<TMatchOutput>)
public override TMatchOutput MatchUpdatedV777_Last<TMatchOutput>(Func<TeamAction.UpdatedV777_Last, TMatchOutput> updatedV777_Last, Func<TMatchOutput> @else)
Parameters: updatedV777_Last (Func<TeamAction.UpdatedV777_Last, TMatchOutput>), else (Func<TMatchOutput>)
Returns: TMatchOutput
MatchUpdatedV777_Last<TState>(TState, Action<TState, UpdatedV777_Last>, Action<TState>)
public override void MatchUpdatedV777_Last<TState>(TState state, Action<TState, TeamAction.UpdatedV777_Last> updatedV777_Last, Action<TState> @else)
Parameters: state (TState), updatedV777_Last (Action<TState, TeamAction.UpdatedV777_Last>), else (Action<TState>)
MatchUpdatedV777_Last<TState, TMatchOutput>(TState, Func<TState, UpdatedV777_Last, TMatchOutput>, Func<TState, TMatchOutput>)
public override TMatchOutput MatchUpdatedV777_Last<TState, TMatchOutput>(TState state, Func<TState, TeamAction.UpdatedV777_Last, TMatchOutput> updatedV777_Last, Func<TState, TMatchOutput> @else)
Parameters: state (TState), updatedV777_Last (Func<TState, TeamAction.UpdatedV777_Last, TMatchOutput>), else (Func<TState, TMatchOutput>)
Returns: TMatchOutput
MatchUpdatedVUntil764(Action<UpdatedVUntil764>, Action)
public override void MatchUpdatedVUntil764(Action<TeamAction.UpdatedVUntil764> updatedVUntil764, Action @else)
Parameters: updatedVUntil764 (Action<TeamAction.UpdatedVUntil764>), else (Action)
MatchUpdatedVUntil764<TMatchOutput>(Func<UpdatedVUntil764, TMatchOutput>, Func<TMatchOutput>)
public override TMatchOutput MatchUpdatedVUntil764<TMatchOutput>(Func<TeamAction.UpdatedVUntil764, TMatchOutput> updatedVUntil764, Func<TMatchOutput> @else)
Parameters: updatedVUntil764 (Func<TeamAction.UpdatedVUntil764, TMatchOutput>), else (Func<TMatchOutput>)
Returns: TMatchOutput
MatchUpdatedVUntil764<TState>(TState, Action<TState, UpdatedVUntil764>, Action<TState>)
public override void MatchUpdatedVUntil764<TState>(TState state, Action<TState, TeamAction.UpdatedVUntil764> updatedVUntil764, Action<TState> @else)
Parameters: state (TState), updatedVUntil764 (Action<TState, TeamAction.UpdatedVUntil764>), else (Action<TState>)
MatchUpdatedVUntil764<TState, TMatchOutput>(TState, Func<TState, UpdatedVUntil764, TMatchOutput>, Func<TState, TMatchOutput>)
public override TMatchOutput MatchUpdatedVUntil764<TState, TMatchOutput>(TState state, Func<TState, TeamAction.UpdatedVUntil764, TMatchOutput> updatedVUntil764, Func<TState, TMatchOutput> @else)
Parameters: state (TState), updatedVUntil764 (Func<TState, TeamAction.UpdatedVUntil764, TMatchOutput>), else (Func<TState, TMatchOutput>)
Returns: TMatchOutput
Match<TMatchOutput>(Func<CreatedVUntil764, TMatchOutput>, Func<Removed, TMatchOutput>, Func<UpdatedVUntil764, TMatchOutput>, Func<PlayersAdded, TMatchOutput>, Func<PlayersRemoved, TMatchOutput>, Func<CreatedV765_769, TMatchOutput>, Func<UpdatedV765_769, TMatchOutput>, Func<PlayersChanged, TMatchOutput>, Func<CreatedV770, TMatchOutput>, Func<UpdatedV770, TMatchOutput>, Func<CreatedV771_775, TMatchOutput>, Func<UpdatedV771_775, TMatchOutput>, Func<CreatedV776, TMatchOutput>, Func<UpdatedV776, TMatchOutput>, Func<CreatedV777_Last, TMatchOutput>, Func<UpdatedV777_Last, TMatchOutput>)
public override TMatchOutput Match<TMatchOutput>(Func<TeamAction.CreatedVUntil764, TMatchOutput> createdVUntil764, Func<TeamAction.Removed, TMatchOutput> removed, Func<TeamAction.UpdatedVUntil764, TMatchOutput> updatedVUntil764, Func<TeamAction.PlayersAdded, TMatchOutput> playersAdded, Func<TeamAction.PlayersRemoved, TMatchOutput> playersRemoved, Func<TeamAction.CreatedV765_769, TMatchOutput> createdV765_769, Func<TeamAction.UpdatedV765_769, TMatchOutput> updatedV765_769, Func<TeamAction.PlayersChanged, TMatchOutput> playersChanged, Func<TeamAction.CreatedV770, TMatchOutput> createdV770, Func<TeamAction.UpdatedV770, TMatchOutput> updatedV770, Func<TeamAction.CreatedV771_775, TMatchOutput> createdV771_775, Func<TeamAction.UpdatedV771_775, TMatchOutput> updatedV771_775, Func<TeamAction.CreatedV776, TMatchOutput> createdV776, Func<TeamAction.UpdatedV776, TMatchOutput> updatedV776, Func<TeamAction.CreatedV777_Last, TMatchOutput> createdV777_Last, Func<TeamAction.UpdatedV777_Last, TMatchOutput> updatedV777_Last)
Parameters: createdVUntil764 (Func<TeamAction.CreatedVUntil764, TMatchOutput>), removed (Func<TeamAction.Removed, TMatchOutput>), updatedVUntil764 (Func<TeamAction.UpdatedVUntil764, TMatchOutput>), playersAdded (Func<TeamAction.PlayersAdded, TMatchOutput>), playersRemoved (Func<TeamAction.PlayersRemoved, TMatchOutput>), createdV765_769 (Func<TeamAction.CreatedV765_769, TMatchOutput>), updatedV765_769 (Func<TeamAction.UpdatedV765_769, TMatchOutput>), playersChanged (Func<TeamAction.PlayersChanged, TMatchOutput>), createdV770 (Func<TeamAction.CreatedV770, TMatchOutput>), updatedV770 (Func<TeamAction.UpdatedV770, TMatchOutput>), createdV771_775 (Func<TeamAction.CreatedV771_775, TMatchOutput>), updatedV771_775 (Func<TeamAction.UpdatedV771_775, TMatchOutput>), createdV776 (Func<TeamAction.CreatedV776, TMatchOutput>), updatedV776 (Func<TeamAction.UpdatedV776, TMatchOutput>), createdV777_Last (Func<TeamAction.CreatedV777_Last, TMatchOutput>), updatedV777_Last (Func<TeamAction.UpdatedV777_Last, TMatchOutput>)
Returns: TMatchOutput
Match<TState>(TState, Action<TState, CreatedVUntil764>, Action<TState, Removed>, Action<TState, UpdatedVUntil764>, Action<TState, PlayersAdded>, Action<TState, PlayersRemoved>, Action<TState, CreatedV765_769>, Action<TState, UpdatedV765_769>, Action<TState, PlayersChanged>, Action<TState, CreatedV770>, Action<TState, UpdatedV770>, Action<TState, CreatedV771_775>, Action<TState, UpdatedV771_775>, Action<TState, CreatedV776>, Action<TState, UpdatedV776>, Action<TState, CreatedV777_Last>, Action<TState, UpdatedV777_Last>)
public override void Match<TState>(TState state, Action<TState, TeamAction.CreatedVUntil764> createdVUntil764, Action<TState, TeamAction.Removed> removed, Action<TState, TeamAction.UpdatedVUntil764> updatedVUntil764, Action<TState, TeamAction.PlayersAdded> playersAdded, Action<TState, TeamAction.PlayersRemoved> playersRemoved, Action<TState, TeamAction.CreatedV765_769> createdV765_769, Action<TState, TeamAction.UpdatedV765_769> updatedV765_769, Action<TState, TeamAction.PlayersChanged> playersChanged, Action<TState, TeamAction.CreatedV770> createdV770, Action<TState, TeamAction.UpdatedV770> updatedV770, Action<TState, TeamAction.CreatedV771_775> createdV771_775, Action<TState, TeamAction.UpdatedV771_775> updatedV771_775, Action<TState, TeamAction.CreatedV776> createdV776, Action<TState, TeamAction.UpdatedV776> updatedV776, Action<TState, TeamAction.CreatedV777_Last> createdV777_Last, Action<TState, TeamAction.UpdatedV777_Last> updatedV777_Last)
Parameters: state (TState), createdVUntil764 (Action<TState, TeamAction.CreatedVUntil764>), removed (Action<TState, TeamAction.Removed>), updatedVUntil764 (Action<TState, TeamAction.UpdatedVUntil764>), playersAdded (Action<TState, TeamAction.PlayersAdded>), playersRemoved (Action<TState, TeamAction.PlayersRemoved>), createdV765_769 (Action<TState, TeamAction.CreatedV765_769>), updatedV765_769 (Action<TState, TeamAction.UpdatedV765_769>), playersChanged (Action<TState, TeamAction.PlayersChanged>), createdV770 (Action<TState, TeamAction.CreatedV770>), updatedV770 (Action<TState, TeamAction.UpdatedV770>), createdV771_775 (Action<TState, TeamAction.CreatedV771_775>), updatedV771_775 (Action<TState, TeamAction.UpdatedV771_775>), createdV776 (Action<TState, TeamAction.CreatedV776>), updatedV776 (Action<TState, TeamAction.UpdatedV776>), createdV777_Last (Action<TState, TeamAction.CreatedV777_Last>), updatedV777_Last (Action<TState, TeamAction.UpdatedV777_Last>)
Match<TState, TMatchOutput>(TState, Func<TState, CreatedVUntil764, TMatchOutput>, Func<TState, Removed, TMatchOutput>, Func<TState, UpdatedVUntil764, TMatchOutput>, Func<TState, PlayersAdded, TMatchOutput>, Func<TState, PlayersRemoved, TMatchOutput>, Func<TState, CreatedV765_769, TMatchOutput>, Func<TState, UpdatedV765_769, TMatchOutput>, Func<TState, PlayersChanged, TMatchOutput>, Func<TState, CreatedV770, TMatchOutput>, Func<TState, UpdatedV770, TMatchOutput>, Func<TState, CreatedV771_775, TMatchOutput>, Func<TState, UpdatedV771_775, TMatchOutput>, Func<TState, CreatedV776, TMatchOutput>, Func<TState, UpdatedV776, TMatchOutput>, Func<TState, CreatedV777_Last, TMatchOutput>, Func<TState, UpdatedV777_Last, TMatchOutput>)
public override TMatchOutput Match<TState, TMatchOutput>(TState state, Func<TState, TeamAction.CreatedVUntil764, TMatchOutput> createdVUntil764, Func<TState, TeamAction.Removed, TMatchOutput> removed, Func<TState, TeamAction.UpdatedVUntil764, TMatchOutput> updatedVUntil764, Func<TState, TeamAction.PlayersAdded, TMatchOutput> playersAdded, Func<TState, TeamAction.PlayersRemoved, TMatchOutput> playersRemoved, Func<TState, TeamAction.CreatedV765_769, TMatchOutput> createdV765_769, Func<TState, TeamAction.UpdatedV765_769, TMatchOutput> updatedV765_769, Func<TState, TeamAction.PlayersChanged, TMatchOutput> playersChanged, Func<TState, TeamAction.CreatedV770, TMatchOutput> createdV770, Func<TState, TeamAction.UpdatedV770, TMatchOutput> updatedV770, Func<TState, TeamAction.CreatedV771_775, TMatchOutput> createdV771_775, Func<TState, TeamAction.UpdatedV771_775, TMatchOutput> updatedV771_775, Func<TState, TeamAction.CreatedV776, TMatchOutput> createdV776, Func<TState, TeamAction.UpdatedV776, TMatchOutput> updatedV776, Func<TState, TeamAction.CreatedV777_Last, TMatchOutput> createdV777_Last, Func<TState, TeamAction.UpdatedV777_Last, TMatchOutput> updatedV777_Last)
Parameters: state (TState), createdVUntil764 (Func<TState, TeamAction.CreatedVUntil764, TMatchOutput>), removed (Func<TState, TeamAction.Removed, TMatchOutput>), updatedVUntil764 (Func<TState, TeamAction.UpdatedVUntil764, TMatchOutput>), playersAdded (Func<TState, TeamAction.PlayersAdded, TMatchOutput>), playersRemoved (Func<TState, TeamAction.PlayersRemoved, TMatchOutput>), createdV765_769 (Func<TState, TeamAction.CreatedV765_769, TMatchOutput>), updatedV765_769 (Func<TState, TeamAction.UpdatedV765_769, TMatchOutput>), playersChanged (Func<TState, TeamAction.PlayersChanged, TMatchOutput>), createdV770 (Func<TState, TeamAction.CreatedV770, TMatchOutput>), updatedV770 (Func<TState, TeamAction.UpdatedV770, TMatchOutput>), createdV771_775 (Func<TState, TeamAction.CreatedV771_775, TMatchOutput>), updatedV771_775 (Func<TState, TeamAction.UpdatedV771_775, TMatchOutput>), createdV776 (Func<TState, TeamAction.CreatedV776, TMatchOutput>), updatedV776 (Func<TState, TeamAction.UpdatedV776, TMatchOutput>), createdV777_Last (Func<TState, TeamAction.CreatedV777_Last, TMatchOutput>), updatedV777_Last (Func<TState, TeamAction.UpdatedV777_Last, TMatchOutput>)
Returns: TMatchOutput
UnwrapCreatedV765_769()
public override TeamAction.CreatedV765_769 UnwrapCreatedV765_769()
Returns: TeamAction.CreatedV765_769
UnwrapCreatedV770()
public override TeamAction.CreatedV770 UnwrapCreatedV770()
Returns: TeamAction.CreatedV770
UnwrapCreatedV771_775()
public override TeamAction.CreatedV771_775 UnwrapCreatedV771_775()
Returns: TeamAction.CreatedV771_775
UnwrapCreatedV776()
public override TeamAction.CreatedV776 UnwrapCreatedV776()
Returns: TeamAction.CreatedV776
UnwrapCreatedV777_Last()
public override TeamAction.CreatedV777_Last UnwrapCreatedV777_Last()
Returns: TeamAction.CreatedV777_Last
UnwrapCreatedVUntil764()
public override TeamAction.CreatedVUntil764 UnwrapCreatedVUntil764()
Returns: TeamAction.CreatedVUntil764
UnwrapPlayersAdded()
public override TeamAction.PlayersAdded UnwrapPlayersAdded()
Returns: TeamAction.PlayersAdded
UnwrapPlayersChanged()
public override TeamAction.PlayersChanged UnwrapPlayersChanged()
Returns: TeamAction.PlayersChanged
UnwrapPlayersRemoved()
public override TeamAction.PlayersRemoved UnwrapPlayersRemoved()
Returns: TeamAction.PlayersRemoved
UnwrapRemoved()
public override TeamAction.Removed UnwrapRemoved()
Returns: TeamAction.Removed
UnwrapUpdatedV765_769()
public override TeamAction.UpdatedV765_769 UnwrapUpdatedV765_769()
Returns: TeamAction.UpdatedV765_769
UnwrapUpdatedV770()
public override TeamAction.UpdatedV770 UnwrapUpdatedV770()
Returns: TeamAction.UpdatedV770
UnwrapUpdatedV771_775()
public override TeamAction.UpdatedV771_775 UnwrapUpdatedV771_775()
Returns: TeamAction.UpdatedV771_775
UnwrapUpdatedV776()
public override TeamAction.UpdatedV776 UnwrapUpdatedV776()
Returns: TeamAction.UpdatedV776
UnwrapUpdatedV777_Last()
public override TeamAction.UpdatedV777_Last UnwrapUpdatedV777_Last()
Returns: TeamAction.UpdatedV777_Last
UnwrapUpdatedVUntil764()
public override TeamAction.UpdatedVUntil764 UnwrapUpdatedVUntil764()
Returns: TeamAction.UpdatedVUntil764