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TeamAction.PlayersAdded

sealed record

Declaration​

public sealed record TeamAction.PlayersAdded : TeamAction
NamespaceMcProtoNet.Protocol
AssemblyMcProtoNet.Protocol.dll
Sourcesrc/McProtoNet.Protocol/Generated/Unions/TeamAction.cs#L15 ↗

Inheritance: object → TeamAction.PlayersAdded

Constructors​

SignatureDescription
PlayersAdded(string[] Players)-

PlayersAdded(string[])​

public PlayersAdded(string[] Players)

Parameters: Players (string[])

Properties​

SignatureDescription
string[] Players-

Players​

public string[] Players { get; init; }

Returns: string[]

Methods​

SignatureDescription
void Match(Action<TeamAction.CreatedVUntil764> createdVUntil764, Action<TeamAction.Removed> removed, Action<TeamAction.UpdatedVUntil764> updatedVUntil764, Action<TeamAction.PlayersAdded> playersAdded, Action<TeamAction.PlayersRemoved> playersRemoved, Action<TeamAction.CreatedV765_769> createdV765_769, Action<TeamAction.UpdatedV765_769> updatedV765_769, Action<TeamAction.PlayersChanged> playersChanged, Action<TeamAction.CreatedV770> createdV770, Action<TeamAction.UpdatedV770> updatedV770, Action<TeamAction.CreatedV771_775> createdV771_775, Action<TeamAction.UpdatedV771_775> updatedV771_775, Action<TeamAction.CreatedV776> createdV776, Action<TeamAction.UpdatedV776> updatedV776, Action<TeamAction.CreatedV777_Last> createdV777_Last, Action<TeamAction.UpdatedV777_Last> updatedV777_Last)-
void MatchCreatedV765_769(Action<TeamAction.CreatedV765_769> createdV765_769, Action @else)-
TMatchOutput MatchCreatedV765_769<TMatchOutput>(Func<TeamAction.CreatedV765_769, TMatchOutput> createdV765_769, Func<TMatchOutput> @else)-
void MatchCreatedV765_769<TState>(TState state, Action<TState, TeamAction.CreatedV765_769> createdV765_769, Action<TState> @else)-
TMatchOutput MatchCreatedV765_769<TState, TMatchOutput>(TState state, Func<TState, TeamAction.CreatedV765_769, TMatchOutput> createdV765_769, Func<TState, TMatchOutput> @else)-
void MatchCreatedV770(Action<TeamAction.CreatedV770> createdV770, Action @else)-
TMatchOutput MatchCreatedV770<TMatchOutput>(Func<TeamAction.CreatedV770, TMatchOutput> createdV770, Func<TMatchOutput> @else)-
void MatchCreatedV770<TState>(TState state, Action<TState, TeamAction.CreatedV770> createdV770, Action<TState> @else)-
TMatchOutput MatchCreatedV770<TState, TMatchOutput>(TState state, Func<TState, TeamAction.CreatedV770, TMatchOutput> createdV770, Func<TState, TMatchOutput> @else)-
void MatchCreatedV771_775(Action<TeamAction.CreatedV771_775> createdV771_775, Action @else)-
TMatchOutput MatchCreatedV771_775<TMatchOutput>(Func<TeamAction.CreatedV771_775, TMatchOutput> createdV771_775, Func<TMatchOutput> @else)-
void MatchCreatedV771_775<TState>(TState state, Action<TState, TeamAction.CreatedV771_775> createdV771_775, Action<TState> @else)-
TMatchOutput MatchCreatedV771_775<TState, TMatchOutput>(TState state, Func<TState, TeamAction.CreatedV771_775, TMatchOutput> createdV771_775, Func<TState, TMatchOutput> @else)-
void MatchCreatedV776(Action<TeamAction.CreatedV776> createdV776, Action @else)-
TMatchOutput MatchCreatedV776<TMatchOutput>(Func<TeamAction.CreatedV776, TMatchOutput> createdV776, Func<TMatchOutput> @else)-
void MatchCreatedV776<TState>(TState state, Action<TState, TeamAction.CreatedV776> createdV776, Action<TState> @else)-
TMatchOutput MatchCreatedV776<TState, TMatchOutput>(TState state, Func<TState, TeamAction.CreatedV776, TMatchOutput> createdV776, Func<TState, TMatchOutput> @else)-
void MatchCreatedV777_Last(Action<TeamAction.CreatedV777_Last> createdV777_Last, Action @else)-
TMatchOutput MatchCreatedV777_Last<TMatchOutput>(Func<TeamAction.CreatedV777_Last, TMatchOutput> createdV777_Last, Func<TMatchOutput> @else)-
void MatchCreatedV777_Last<TState>(TState state, Action<TState, TeamAction.CreatedV777_Last> createdV777_Last, Action<TState> @else)-
TMatchOutput MatchCreatedV777_Last<TState, TMatchOutput>(TState state, Func<TState, TeamAction.CreatedV777_Last, TMatchOutput> createdV777_Last, Func<TState, TMatchOutput> @else)-
void MatchCreatedVUntil764(Action<TeamAction.CreatedVUntil764> createdVUntil764, Action @else)-
TMatchOutput MatchCreatedVUntil764<TMatchOutput>(Func<TeamAction.CreatedVUntil764, TMatchOutput> createdVUntil764, Func<TMatchOutput> @else)-
void MatchCreatedVUntil764<TState>(TState state, Action<TState, TeamAction.CreatedVUntil764> createdVUntil764, Action<TState> @else)-
TMatchOutput MatchCreatedVUntil764<TState, TMatchOutput>(TState state, Func<TState, TeamAction.CreatedVUntil764, TMatchOutput> createdVUntil764, Func<TState, TMatchOutput> @else)-
void MatchPlayersAdded(Action<TeamAction.PlayersAdded> playersAdded, Action @else)-
TMatchOutput MatchPlayersAdded<TMatchOutput>(Func<TeamAction.PlayersAdded, TMatchOutput> playersAdded, Func<TMatchOutput> @else)-
void MatchPlayersAdded<TState>(TState state, Action<TState, TeamAction.PlayersAdded> playersAdded, Action<TState> @else)-
TMatchOutput MatchPlayersAdded<TState, TMatchOutput>(TState state, Func<TState, TeamAction.PlayersAdded, TMatchOutput> playersAdded, Func<TState, TMatchOutput> @else)-
void MatchPlayersChanged(Action<TeamAction.PlayersChanged> playersChanged, Action @else)-
TMatchOutput MatchPlayersChanged<TMatchOutput>(Func<TeamAction.PlayersChanged, TMatchOutput> playersChanged, Func<TMatchOutput> @else)-
void MatchPlayersChanged<TState>(TState state, Action<TState, TeamAction.PlayersChanged> playersChanged, Action<TState> @else)-
TMatchOutput MatchPlayersChanged<TState, TMatchOutput>(TState state, Func<TState, TeamAction.PlayersChanged, TMatchOutput> playersChanged, Func<TState, TMatchOutput> @else)-
void MatchPlayersRemoved(Action<TeamAction.PlayersRemoved> playersRemoved, Action @else)-
TMatchOutput MatchPlayersRemoved<TMatchOutput>(Func<TeamAction.PlayersRemoved, TMatchOutput> playersRemoved, Func<TMatchOutput> @else)-
void MatchPlayersRemoved<TState>(TState state, Action<TState, TeamAction.PlayersRemoved> playersRemoved, Action<TState> @else)-
TMatchOutput MatchPlayersRemoved<TState, TMatchOutput>(TState state, Func<TState, TeamAction.PlayersRemoved, TMatchOutput> playersRemoved, Func<TState, TMatchOutput> @else)-
void MatchRemoved(Action<TeamAction.Removed> removed, Action @else)-
TMatchOutput MatchRemoved<TMatchOutput>(Func<TeamAction.Removed, TMatchOutput> removed, Func<TMatchOutput> @else)-
void MatchRemoved<TState>(TState state, Action<TState, TeamAction.Removed> removed, Action<TState> @else)-
TMatchOutput MatchRemoved<TState, TMatchOutput>(TState state, Func<TState, TeamAction.Removed, TMatchOutput> removed, Func<TState, TMatchOutput> @else)-
void MatchUpdatedV765_769(Action<TeamAction.UpdatedV765_769> updatedV765_769, Action @else)-
TMatchOutput MatchUpdatedV765_769<TMatchOutput>(Func<TeamAction.UpdatedV765_769, TMatchOutput> updatedV765_769, Func<TMatchOutput> @else)-
void MatchUpdatedV765_769<TState>(TState state, Action<TState, TeamAction.UpdatedV765_769> updatedV765_769, Action<TState> @else)-
TMatchOutput MatchUpdatedV765_769<TState, TMatchOutput>(TState state, Func<TState, TeamAction.UpdatedV765_769, TMatchOutput> updatedV765_769, Func<TState, TMatchOutput> @else)-
void MatchUpdatedV770(Action<TeamAction.UpdatedV770> updatedV770, Action @else)-
TMatchOutput MatchUpdatedV770<TMatchOutput>(Func<TeamAction.UpdatedV770, TMatchOutput> updatedV770, Func<TMatchOutput> @else)-
void MatchUpdatedV770<TState>(TState state, Action<TState, TeamAction.UpdatedV770> updatedV770, Action<TState> @else)-
TMatchOutput MatchUpdatedV770<TState, TMatchOutput>(TState state, Func<TState, TeamAction.UpdatedV770, TMatchOutput> updatedV770, Func<TState, TMatchOutput> @else)-
void MatchUpdatedV771_775(Action<TeamAction.UpdatedV771_775> updatedV771_775, Action @else)-
TMatchOutput MatchUpdatedV771_775<TMatchOutput>(Func<TeamAction.UpdatedV771_775, TMatchOutput> updatedV771_775, Func<TMatchOutput> @else)-
void MatchUpdatedV771_775<TState>(TState state, Action<TState, TeamAction.UpdatedV771_775> updatedV771_775, Action<TState> @else)-
TMatchOutput MatchUpdatedV771_775<TState, TMatchOutput>(TState state, Func<TState, TeamAction.UpdatedV771_775, TMatchOutput> updatedV771_775, Func<TState, TMatchOutput> @else)-
void MatchUpdatedV776(Action<TeamAction.UpdatedV776> updatedV776, Action @else)-
TMatchOutput MatchUpdatedV776<TMatchOutput>(Func<TeamAction.UpdatedV776, TMatchOutput> updatedV776, Func<TMatchOutput> @else)-
void MatchUpdatedV776<TState>(TState state, Action<TState, TeamAction.UpdatedV776> updatedV776, Action<TState> @else)-
TMatchOutput MatchUpdatedV776<TState, TMatchOutput>(TState state, Func<TState, TeamAction.UpdatedV776, TMatchOutput> updatedV776, Func<TState, TMatchOutput> @else)-
void MatchUpdatedV777_Last(Action<TeamAction.UpdatedV777_Last> updatedV777_Last, Action @else)-
TMatchOutput MatchUpdatedV777_Last<TMatchOutput>(Func<TeamAction.UpdatedV777_Last, TMatchOutput> updatedV777_Last, Func<TMatchOutput> @else)-
void MatchUpdatedV777_Last<TState>(TState state, Action<TState, TeamAction.UpdatedV777_Last> updatedV777_Last, Action<TState> @else)-
TMatchOutput MatchUpdatedV777_Last<TState, TMatchOutput>(TState state, Func<TState, TeamAction.UpdatedV777_Last, TMatchOutput> updatedV777_Last, Func<TState, TMatchOutput> @else)-
void MatchUpdatedVUntil764(Action<TeamAction.UpdatedVUntil764> updatedVUntil764, Action @else)-
TMatchOutput MatchUpdatedVUntil764<TMatchOutput>(Func<TeamAction.UpdatedVUntil764, TMatchOutput> updatedVUntil764, Func<TMatchOutput> @else)-
void MatchUpdatedVUntil764<TState>(TState state, Action<TState, TeamAction.UpdatedVUntil764> updatedVUntil764, Action<TState> @else)-
TMatchOutput MatchUpdatedVUntil764<TState, TMatchOutput>(TState state, Func<TState, TeamAction.UpdatedVUntil764, TMatchOutput> updatedVUntil764, Func<TState, TMatchOutput> @else)-
TMatchOutput Match<TMatchOutput>(Func<TeamAction.CreatedVUntil764, TMatchOutput> createdVUntil764, Func<TeamAction.Removed, TMatchOutput> removed, Func<TeamAction.UpdatedVUntil764, TMatchOutput> updatedVUntil764, Func<TeamAction.PlayersAdded, TMatchOutput> playersAdded, Func<TeamAction.PlayersRemoved, TMatchOutput> playersRemoved, Func<TeamAction.CreatedV765_769, TMatchOutput> createdV765_769, Func<TeamAction.UpdatedV765_769, TMatchOutput> updatedV765_769, Func<TeamAction.PlayersChanged, TMatchOutput> playersChanged, Func<TeamAction.CreatedV770, TMatchOutput> createdV770, Func<TeamAction.UpdatedV770, TMatchOutput> updatedV770, Func<TeamAction.CreatedV771_775, TMatchOutput> createdV771_775, Func<TeamAction.UpdatedV771_775, TMatchOutput> updatedV771_775, Func<TeamAction.CreatedV776, TMatchOutput> createdV776, Func<TeamAction.UpdatedV776, TMatchOutput> updatedV776, Func<TeamAction.CreatedV777_Last, TMatchOutput> createdV777_Last, Func<TeamAction.UpdatedV777_Last, TMatchOutput> updatedV777_Last)-
void Match<TState>(TState state, Action<TState, TeamAction.CreatedVUntil764> createdVUntil764, Action<TState, TeamAction.Removed> removed, Action<TState, TeamAction.UpdatedVUntil764> updatedVUntil764, Action<TState, TeamAction.PlayersAdded> playersAdded, Action<TState, TeamAction.PlayersRemoved> playersRemoved, Action<TState, TeamAction.CreatedV765_769> createdV765_769, Action<TState, TeamAction.UpdatedV765_769> updatedV765_769, Action<TState, TeamAction.PlayersChanged> playersChanged, Action<TState, TeamAction.CreatedV770> createdV770, Action<TState, TeamAction.UpdatedV770> updatedV770, Action<TState, TeamAction.CreatedV771_775> createdV771_775, Action<TState, TeamAction.UpdatedV771_775> updatedV771_775, Action<TState, TeamAction.CreatedV776> createdV776, Action<TState, TeamAction.UpdatedV776> updatedV776, Action<TState, TeamAction.CreatedV777_Last> createdV777_Last, Action<TState, TeamAction.UpdatedV777_Last> updatedV777_Last)-
TMatchOutput Match<TState, TMatchOutput>(TState state, Func<TState, TeamAction.CreatedVUntil764, TMatchOutput> createdVUntil764, Func<TState, TeamAction.Removed, TMatchOutput> removed, Func<TState, TeamAction.UpdatedVUntil764, TMatchOutput> updatedVUntil764, Func<TState, TeamAction.PlayersAdded, TMatchOutput> playersAdded, Func<TState, TeamAction.PlayersRemoved, TMatchOutput> playersRemoved, Func<TState, TeamAction.CreatedV765_769, TMatchOutput> createdV765_769, Func<TState, TeamAction.UpdatedV765_769, TMatchOutput> updatedV765_769, Func<TState, TeamAction.PlayersChanged, TMatchOutput> playersChanged, Func<TState, TeamAction.CreatedV770, TMatchOutput> createdV770, Func<TState, TeamAction.UpdatedV770, TMatchOutput> updatedV770, Func<TState, TeamAction.CreatedV771_775, TMatchOutput> createdV771_775, Func<TState, TeamAction.UpdatedV771_775, TMatchOutput> updatedV771_775, Func<TState, TeamAction.CreatedV776, TMatchOutput> createdV776, Func<TState, TeamAction.UpdatedV776, TMatchOutput> updatedV776, Func<TState, TeamAction.CreatedV777_Last, TMatchOutput> createdV777_Last, Func<TState, TeamAction.UpdatedV777_Last, TMatchOutput> updatedV777_Last)-
TeamAction.CreatedV765_769 UnwrapCreatedV765_769()-
TeamAction.CreatedV770 UnwrapCreatedV770()-
TeamAction.CreatedV771_775 UnwrapCreatedV771_775()-
TeamAction.CreatedV776 UnwrapCreatedV776()-
TeamAction.CreatedV777_Last UnwrapCreatedV777_Last()-
TeamAction.CreatedVUntil764 UnwrapCreatedVUntil764()-
TeamAction.PlayersAdded UnwrapPlayersAdded()-
TeamAction.PlayersChanged UnwrapPlayersChanged()-
TeamAction.PlayersRemoved UnwrapPlayersRemoved()-
TeamAction.Removed UnwrapRemoved()-
TeamAction.UpdatedV765_769 UnwrapUpdatedV765_769()-
TeamAction.UpdatedV770 UnwrapUpdatedV770()-
TeamAction.UpdatedV771_775 UnwrapUpdatedV771_775()-
TeamAction.UpdatedV776 UnwrapUpdatedV776()-
TeamAction.UpdatedV777_Last UnwrapUpdatedV777_Last()-
TeamAction.UpdatedVUntil764 UnwrapUpdatedVUntil764()-

Match(Action<CreatedVUntil764>, Action<Removed>, Action<UpdatedVUntil764>, Action<PlayersAdded>, Action<PlayersRemoved>, Action<CreatedV765_769>, Action<UpdatedV765_769>, Action<PlayersChanged>, Action<CreatedV770>, Action<UpdatedV770>, Action<CreatedV771_775>, Action<UpdatedV771_775>, Action<CreatedV776>, Action<UpdatedV776>, Action<CreatedV777_Last>, Action<UpdatedV777_Last>)​

public override void Match(Action<TeamAction.CreatedVUntil764> createdVUntil764, Action<TeamAction.Removed> removed, Action<TeamAction.UpdatedVUntil764> updatedVUntil764, Action<TeamAction.PlayersAdded> playersAdded, Action<TeamAction.PlayersRemoved> playersRemoved, Action<TeamAction.CreatedV765_769> createdV765_769, Action<TeamAction.UpdatedV765_769> updatedV765_769, Action<TeamAction.PlayersChanged> playersChanged, Action<TeamAction.CreatedV770> createdV770, Action<TeamAction.UpdatedV770> updatedV770, Action<TeamAction.CreatedV771_775> createdV771_775, Action<TeamAction.UpdatedV771_775> updatedV771_775, Action<TeamAction.CreatedV776> createdV776, Action<TeamAction.UpdatedV776> updatedV776, Action<TeamAction.CreatedV777_Last> createdV777_Last, Action<TeamAction.UpdatedV777_Last> updatedV777_Last)

Parameters: createdVUntil764 (Action<TeamAction.CreatedVUntil764>), removed (Action<TeamAction.Removed>), updatedVUntil764 (Action<TeamAction.UpdatedVUntil764>), playersAdded (Action<TeamAction.PlayersAdded>), playersRemoved (Action<TeamAction.PlayersRemoved>), createdV765_769 (Action<TeamAction.CreatedV765_769>), updatedV765_769 (Action<TeamAction.UpdatedV765_769>), playersChanged (Action<TeamAction.PlayersChanged>), createdV770 (Action<TeamAction.CreatedV770>), updatedV770 (Action<TeamAction.UpdatedV770>), createdV771_775 (Action<TeamAction.CreatedV771_775>), updatedV771_775 (Action<TeamAction.UpdatedV771_775>), createdV776 (Action<TeamAction.CreatedV776>), updatedV776 (Action<TeamAction.UpdatedV776>), createdV777_Last (Action<TeamAction.CreatedV777_Last>), updatedV777_Last (Action<TeamAction.UpdatedV777_Last>)

MatchCreatedV765_769(Action<CreatedV765_769>, Action)​

public override void MatchCreatedV765_769(Action<TeamAction.CreatedV765_769> createdV765_769, Action @else)

Parameters: createdV765_769 (Action<TeamAction.CreatedV765_769>), else (Action)

MatchCreatedV765_769<TMatchOutput>(Func<CreatedV765_769, TMatchOutput>, Func<TMatchOutput>)​

public override TMatchOutput MatchCreatedV765_769<TMatchOutput>(Func<TeamAction.CreatedV765_769, TMatchOutput> createdV765_769, Func<TMatchOutput> @else)

Parameters: createdV765_769 (Func<TeamAction.CreatedV765_769, TMatchOutput>), else (Func<TMatchOutput>)

Returns: TMatchOutput

MatchCreatedV765_769<TState>(TState, Action<TState, CreatedV765_769>, Action<TState>)​

public override void MatchCreatedV765_769<TState>(TState state, Action<TState, TeamAction.CreatedV765_769> createdV765_769, Action<TState> @else)

Parameters: state (TState), createdV765_769 (Action<TState, TeamAction.CreatedV765_769>), else (Action<TState>)

MatchCreatedV765_769<TState, TMatchOutput>(TState, Func<TState, CreatedV765_769, TMatchOutput>, Func<TState, TMatchOutput>)​

public override TMatchOutput MatchCreatedV765_769<TState, TMatchOutput>(TState state, Func<TState, TeamAction.CreatedV765_769, TMatchOutput> createdV765_769, Func<TState, TMatchOutput> @else)

Parameters: state (TState), createdV765_769 (Func<TState, TeamAction.CreatedV765_769, TMatchOutput>), else (Func<TState, TMatchOutput>)

Returns: TMatchOutput

MatchCreatedV770(Action<CreatedV770>, Action)​

public override void MatchCreatedV770(Action<TeamAction.CreatedV770> createdV770, Action @else)

Parameters: createdV770 (Action<TeamAction.CreatedV770>), else (Action)

MatchCreatedV770<TMatchOutput>(Func<CreatedV770, TMatchOutput>, Func<TMatchOutput>)​

public override TMatchOutput MatchCreatedV770<TMatchOutput>(Func<TeamAction.CreatedV770, TMatchOutput> createdV770, Func<TMatchOutput> @else)

Parameters: createdV770 (Func<TeamAction.CreatedV770, TMatchOutput>), else (Func<TMatchOutput>)

Returns: TMatchOutput

MatchCreatedV770<TState>(TState, Action<TState, CreatedV770>, Action<TState>)​

public override void MatchCreatedV770<TState>(TState state, Action<TState, TeamAction.CreatedV770> createdV770, Action<TState> @else)

Parameters: state (TState), createdV770 (Action<TState, TeamAction.CreatedV770>), else (Action<TState>)

MatchCreatedV770<TState, TMatchOutput>(TState, Func<TState, CreatedV770, TMatchOutput>, Func<TState, TMatchOutput>)​

public override TMatchOutput MatchCreatedV770<TState, TMatchOutput>(TState state, Func<TState, TeamAction.CreatedV770, TMatchOutput> createdV770, Func<TState, TMatchOutput> @else)

Parameters: state (TState), createdV770 (Func<TState, TeamAction.CreatedV770, TMatchOutput>), else (Func<TState, TMatchOutput>)

Returns: TMatchOutput

MatchCreatedV771_775(Action<CreatedV771_775>, Action)​

public override void MatchCreatedV771_775(Action<TeamAction.CreatedV771_775> createdV771_775, Action @else)

Parameters: createdV771_775 (Action<TeamAction.CreatedV771_775>), else (Action)

MatchCreatedV771_775<TMatchOutput>(Func<CreatedV771_775, TMatchOutput>, Func<TMatchOutput>)​

public override TMatchOutput MatchCreatedV771_775<TMatchOutput>(Func<TeamAction.CreatedV771_775, TMatchOutput> createdV771_775, Func<TMatchOutput> @else)

Parameters: createdV771_775 (Func<TeamAction.CreatedV771_775, TMatchOutput>), else (Func<TMatchOutput>)

Returns: TMatchOutput

MatchCreatedV771_775<TState>(TState, Action<TState, CreatedV771_775>, Action<TState>)​

public override void MatchCreatedV771_775<TState>(TState state, Action<TState, TeamAction.CreatedV771_775> createdV771_775, Action<TState> @else)

Parameters: state (TState), createdV771_775 (Action<TState, TeamAction.CreatedV771_775>), else (Action<TState>)

MatchCreatedV771_775<TState, TMatchOutput>(TState, Func<TState, CreatedV771_775, TMatchOutput>, Func<TState, TMatchOutput>)​

public override TMatchOutput MatchCreatedV771_775<TState, TMatchOutput>(TState state, Func<TState, TeamAction.CreatedV771_775, TMatchOutput> createdV771_775, Func<TState, TMatchOutput> @else)

Parameters: state (TState), createdV771_775 (Func<TState, TeamAction.CreatedV771_775, TMatchOutput>), else (Func<TState, TMatchOutput>)

Returns: TMatchOutput

MatchCreatedV776(Action<CreatedV776>, Action)​

public override void MatchCreatedV776(Action<TeamAction.CreatedV776> createdV776, Action @else)

Parameters: createdV776 (Action<TeamAction.CreatedV776>), else (Action)

MatchCreatedV776<TMatchOutput>(Func<CreatedV776, TMatchOutput>, Func<TMatchOutput>)​

public override TMatchOutput MatchCreatedV776<TMatchOutput>(Func<TeamAction.CreatedV776, TMatchOutput> createdV776, Func<TMatchOutput> @else)

Parameters: createdV776 (Func<TeamAction.CreatedV776, TMatchOutput>), else (Func<TMatchOutput>)

Returns: TMatchOutput

MatchCreatedV776<TState>(TState, Action<TState, CreatedV776>, Action<TState>)​

public override void MatchCreatedV776<TState>(TState state, Action<TState, TeamAction.CreatedV776> createdV776, Action<TState> @else)

Parameters: state (TState), createdV776 (Action<TState, TeamAction.CreatedV776>), else (Action<TState>)

MatchCreatedV776<TState, TMatchOutput>(TState, Func<TState, CreatedV776, TMatchOutput>, Func<TState, TMatchOutput>)​

public override TMatchOutput MatchCreatedV776<TState, TMatchOutput>(TState state, Func<TState, TeamAction.CreatedV776, TMatchOutput> createdV776, Func<TState, TMatchOutput> @else)

Parameters: state (TState), createdV776 (Func<TState, TeamAction.CreatedV776, TMatchOutput>), else (Func<TState, TMatchOutput>)

Returns: TMatchOutput

MatchCreatedV777_Last(Action<CreatedV777_Last>, Action)​

public override void MatchCreatedV777_Last(Action<TeamAction.CreatedV777_Last> createdV777_Last, Action @else)

Parameters: createdV777_Last (Action<TeamAction.CreatedV777_Last>), else (Action)

MatchCreatedV777_Last<TMatchOutput>(Func<CreatedV777_Last, TMatchOutput>, Func<TMatchOutput>)​

public override TMatchOutput MatchCreatedV777_Last<TMatchOutput>(Func<TeamAction.CreatedV777_Last, TMatchOutput> createdV777_Last, Func<TMatchOutput> @else)

Parameters: createdV777_Last (Func<TeamAction.CreatedV777_Last, TMatchOutput>), else (Func<TMatchOutput>)

Returns: TMatchOutput

MatchCreatedV777_Last<TState>(TState, Action<TState, CreatedV777_Last>, Action<TState>)​

public override void MatchCreatedV777_Last<TState>(TState state, Action<TState, TeamAction.CreatedV777_Last> createdV777_Last, Action<TState> @else)

Parameters: state (TState), createdV777_Last (Action<TState, TeamAction.CreatedV777_Last>), else (Action<TState>)

MatchCreatedV777_Last<TState, TMatchOutput>(TState, Func<TState, CreatedV777_Last, TMatchOutput>, Func<TState, TMatchOutput>)​

public override TMatchOutput MatchCreatedV777_Last<TState, TMatchOutput>(TState state, Func<TState, TeamAction.CreatedV777_Last, TMatchOutput> createdV777_Last, Func<TState, TMatchOutput> @else)

Parameters: state (TState), createdV777_Last (Func<TState, TeamAction.CreatedV777_Last, TMatchOutput>), else (Func<TState, TMatchOutput>)

Returns: TMatchOutput

MatchCreatedVUntil764(Action<CreatedVUntil764>, Action)​

public override void MatchCreatedVUntil764(Action<TeamAction.CreatedVUntil764> createdVUntil764, Action @else)

Parameters: createdVUntil764 (Action<TeamAction.CreatedVUntil764>), else (Action)

MatchCreatedVUntil764<TMatchOutput>(Func<CreatedVUntil764, TMatchOutput>, Func<TMatchOutput>)​

public override TMatchOutput MatchCreatedVUntil764<TMatchOutput>(Func<TeamAction.CreatedVUntil764, TMatchOutput> createdVUntil764, Func<TMatchOutput> @else)

Parameters: createdVUntil764 (Func<TeamAction.CreatedVUntil764, TMatchOutput>), else (Func<TMatchOutput>)

Returns: TMatchOutput

MatchCreatedVUntil764<TState>(TState, Action<TState, CreatedVUntil764>, Action<TState>)​

public override void MatchCreatedVUntil764<TState>(TState state, Action<TState, TeamAction.CreatedVUntil764> createdVUntil764, Action<TState> @else)

Parameters: state (TState), createdVUntil764 (Action<TState, TeamAction.CreatedVUntil764>), else (Action<TState>)

MatchCreatedVUntil764<TState, TMatchOutput>(TState, Func<TState, CreatedVUntil764, TMatchOutput>, Func<TState, TMatchOutput>)​

public override TMatchOutput MatchCreatedVUntil764<TState, TMatchOutput>(TState state, Func<TState, TeamAction.CreatedVUntil764, TMatchOutput> createdVUntil764, Func<TState, TMatchOutput> @else)

Parameters: state (TState), createdVUntil764 (Func<TState, TeamAction.CreatedVUntil764, TMatchOutput>), else (Func<TState, TMatchOutput>)

Returns: TMatchOutput

MatchPlayersAdded(Action<PlayersAdded>, Action)​

public override void MatchPlayersAdded(Action<TeamAction.PlayersAdded> playersAdded, Action @else)

Parameters: playersAdded (Action<TeamAction.PlayersAdded>), else (Action)

MatchPlayersAdded<TMatchOutput>(Func<PlayersAdded, TMatchOutput>, Func<TMatchOutput>)​

public override TMatchOutput MatchPlayersAdded<TMatchOutput>(Func<TeamAction.PlayersAdded, TMatchOutput> playersAdded, Func<TMatchOutput> @else)

Parameters: playersAdded (Func<TeamAction.PlayersAdded, TMatchOutput>), else (Func<TMatchOutput>)

Returns: TMatchOutput

MatchPlayersAdded<TState>(TState, Action<TState, PlayersAdded>, Action<TState>)​

public override void MatchPlayersAdded<TState>(TState state, Action<TState, TeamAction.PlayersAdded> playersAdded, Action<TState> @else)

Parameters: state (TState), playersAdded (Action<TState, TeamAction.PlayersAdded>), else (Action<TState>)

MatchPlayersAdded<TState, TMatchOutput>(TState, Func<TState, PlayersAdded, TMatchOutput>, Func<TState, TMatchOutput>)​

public override TMatchOutput MatchPlayersAdded<TState, TMatchOutput>(TState state, Func<TState, TeamAction.PlayersAdded, TMatchOutput> playersAdded, Func<TState, TMatchOutput> @else)

Parameters: state (TState), playersAdded (Func<TState, TeamAction.PlayersAdded, TMatchOutput>), else (Func<TState, TMatchOutput>)

Returns: TMatchOutput

MatchPlayersChanged(Action<PlayersChanged>, Action)​

public override void MatchPlayersChanged(Action<TeamAction.PlayersChanged> playersChanged, Action @else)

Parameters: playersChanged (Action<TeamAction.PlayersChanged>), else (Action)

MatchPlayersChanged<TMatchOutput>(Func<PlayersChanged, TMatchOutput>, Func<TMatchOutput>)​

public override TMatchOutput MatchPlayersChanged<TMatchOutput>(Func<TeamAction.PlayersChanged, TMatchOutput> playersChanged, Func<TMatchOutput> @else)

Parameters: playersChanged (Func<TeamAction.PlayersChanged, TMatchOutput>), else (Func<TMatchOutput>)

Returns: TMatchOutput

MatchPlayersChanged<TState>(TState, Action<TState, PlayersChanged>, Action<TState>)​

public override void MatchPlayersChanged<TState>(TState state, Action<TState, TeamAction.PlayersChanged> playersChanged, Action<TState> @else)

Parameters: state (TState), playersChanged (Action<TState, TeamAction.PlayersChanged>), else (Action<TState>)

MatchPlayersChanged<TState, TMatchOutput>(TState, Func<TState, PlayersChanged, TMatchOutput>, Func<TState, TMatchOutput>)​

public override TMatchOutput MatchPlayersChanged<TState, TMatchOutput>(TState state, Func<TState, TeamAction.PlayersChanged, TMatchOutput> playersChanged, Func<TState, TMatchOutput> @else)

Parameters: state (TState), playersChanged (Func<TState, TeamAction.PlayersChanged, TMatchOutput>), else (Func<TState, TMatchOutput>)

Returns: TMatchOutput

MatchPlayersRemoved(Action<PlayersRemoved>, Action)​

public override void MatchPlayersRemoved(Action<TeamAction.PlayersRemoved> playersRemoved, Action @else)

Parameters: playersRemoved (Action<TeamAction.PlayersRemoved>), else (Action)

MatchPlayersRemoved<TMatchOutput>(Func<PlayersRemoved, TMatchOutput>, Func<TMatchOutput>)​

public override TMatchOutput MatchPlayersRemoved<TMatchOutput>(Func<TeamAction.PlayersRemoved, TMatchOutput> playersRemoved, Func<TMatchOutput> @else)

Parameters: playersRemoved (Func<TeamAction.PlayersRemoved, TMatchOutput>), else (Func<TMatchOutput>)

Returns: TMatchOutput

MatchPlayersRemoved<TState>(TState, Action<TState, PlayersRemoved>, Action<TState>)​

public override void MatchPlayersRemoved<TState>(TState state, Action<TState, TeamAction.PlayersRemoved> playersRemoved, Action<TState> @else)

Parameters: state (TState), playersRemoved (Action<TState, TeamAction.PlayersRemoved>), else (Action<TState>)

MatchPlayersRemoved<TState, TMatchOutput>(TState, Func<TState, PlayersRemoved, TMatchOutput>, Func<TState, TMatchOutput>)​

public override TMatchOutput MatchPlayersRemoved<TState, TMatchOutput>(TState state, Func<TState, TeamAction.PlayersRemoved, TMatchOutput> playersRemoved, Func<TState, TMatchOutput> @else)

Parameters: state (TState), playersRemoved (Func<TState, TeamAction.PlayersRemoved, TMatchOutput>), else (Func<TState, TMatchOutput>)

Returns: TMatchOutput

MatchRemoved(Action<Removed>, Action)​

public override void MatchRemoved(Action<TeamAction.Removed> removed, Action @else)

Parameters: removed (Action<TeamAction.Removed>), else (Action)

MatchRemoved<TMatchOutput>(Func<Removed, TMatchOutput>, Func<TMatchOutput>)​

public override TMatchOutput MatchRemoved<TMatchOutput>(Func<TeamAction.Removed, TMatchOutput> removed, Func<TMatchOutput> @else)

Parameters: removed (Func<TeamAction.Removed, TMatchOutput>), else (Func<TMatchOutput>)

Returns: TMatchOutput

MatchRemoved<TState>(TState, Action<TState, Removed>, Action<TState>)​

public override void MatchRemoved<TState>(TState state, Action<TState, TeamAction.Removed> removed, Action<TState> @else)

Parameters: state (TState), removed (Action<TState, TeamAction.Removed>), else (Action<TState>)

MatchRemoved<TState, TMatchOutput>(TState, Func<TState, Removed, TMatchOutput>, Func<TState, TMatchOutput>)​

public override TMatchOutput MatchRemoved<TState, TMatchOutput>(TState state, Func<TState, TeamAction.Removed, TMatchOutput> removed, Func<TState, TMatchOutput> @else)

Parameters: state (TState), removed (Func<TState, TeamAction.Removed, TMatchOutput>), else (Func<TState, TMatchOutput>)

Returns: TMatchOutput

MatchUpdatedV765_769(Action<UpdatedV765_769>, Action)​

public override void MatchUpdatedV765_769(Action<TeamAction.UpdatedV765_769> updatedV765_769, Action @else)

Parameters: updatedV765_769 (Action<TeamAction.UpdatedV765_769>), else (Action)

MatchUpdatedV765_769<TMatchOutput>(Func<UpdatedV765_769, TMatchOutput>, Func<TMatchOutput>)​

public override TMatchOutput MatchUpdatedV765_769<TMatchOutput>(Func<TeamAction.UpdatedV765_769, TMatchOutput> updatedV765_769, Func<TMatchOutput> @else)

Parameters: updatedV765_769 (Func<TeamAction.UpdatedV765_769, TMatchOutput>), else (Func<TMatchOutput>)

Returns: TMatchOutput

MatchUpdatedV765_769<TState>(TState, Action<TState, UpdatedV765_769>, Action<TState>)​

public override void MatchUpdatedV765_769<TState>(TState state, Action<TState, TeamAction.UpdatedV765_769> updatedV765_769, Action<TState> @else)

Parameters: state (TState), updatedV765_769 (Action<TState, TeamAction.UpdatedV765_769>), else (Action<TState>)

MatchUpdatedV765_769<TState, TMatchOutput>(TState, Func<TState, UpdatedV765_769, TMatchOutput>, Func<TState, TMatchOutput>)​

public override TMatchOutput MatchUpdatedV765_769<TState, TMatchOutput>(TState state, Func<TState, TeamAction.UpdatedV765_769, TMatchOutput> updatedV765_769, Func<TState, TMatchOutput> @else)

Parameters: state (TState), updatedV765_769 (Func<TState, TeamAction.UpdatedV765_769, TMatchOutput>), else (Func<TState, TMatchOutput>)

Returns: TMatchOutput

MatchUpdatedV770(Action<UpdatedV770>, Action)​

public override void MatchUpdatedV770(Action<TeamAction.UpdatedV770> updatedV770, Action @else)

Parameters: updatedV770 (Action<TeamAction.UpdatedV770>), else (Action)

MatchUpdatedV770<TMatchOutput>(Func<UpdatedV770, TMatchOutput>, Func<TMatchOutput>)​

public override TMatchOutput MatchUpdatedV770<TMatchOutput>(Func<TeamAction.UpdatedV770, TMatchOutput> updatedV770, Func<TMatchOutput> @else)

Parameters: updatedV770 (Func<TeamAction.UpdatedV770, TMatchOutput>), else (Func<TMatchOutput>)

Returns: TMatchOutput

MatchUpdatedV770<TState>(TState, Action<TState, UpdatedV770>, Action<TState>)​

public override void MatchUpdatedV770<TState>(TState state, Action<TState, TeamAction.UpdatedV770> updatedV770, Action<TState> @else)

Parameters: state (TState), updatedV770 (Action<TState, TeamAction.UpdatedV770>), else (Action<TState>)

MatchUpdatedV770<TState, TMatchOutput>(TState, Func<TState, UpdatedV770, TMatchOutput>, Func<TState, TMatchOutput>)​

public override TMatchOutput MatchUpdatedV770<TState, TMatchOutput>(TState state, Func<TState, TeamAction.UpdatedV770, TMatchOutput> updatedV770, Func<TState, TMatchOutput> @else)

Parameters: state (TState), updatedV770 (Func<TState, TeamAction.UpdatedV770, TMatchOutput>), else (Func<TState, TMatchOutput>)

Returns: TMatchOutput

MatchUpdatedV771_775(Action<UpdatedV771_775>, Action)​

public override void MatchUpdatedV771_775(Action<TeamAction.UpdatedV771_775> updatedV771_775, Action @else)

Parameters: updatedV771_775 (Action<TeamAction.UpdatedV771_775>), else (Action)

MatchUpdatedV771_775<TMatchOutput>(Func<UpdatedV771_775, TMatchOutput>, Func<TMatchOutput>)​

public override TMatchOutput MatchUpdatedV771_775<TMatchOutput>(Func<TeamAction.UpdatedV771_775, TMatchOutput> updatedV771_775, Func<TMatchOutput> @else)

Parameters: updatedV771_775 (Func<TeamAction.UpdatedV771_775, TMatchOutput>), else (Func<TMatchOutput>)

Returns: TMatchOutput

MatchUpdatedV771_775<TState>(TState, Action<TState, UpdatedV771_775>, Action<TState>)​

public override void MatchUpdatedV771_775<TState>(TState state, Action<TState, TeamAction.UpdatedV771_775> updatedV771_775, Action<TState> @else)

Parameters: state (TState), updatedV771_775 (Action<TState, TeamAction.UpdatedV771_775>), else (Action<TState>)

MatchUpdatedV771_775<TState, TMatchOutput>(TState, Func<TState, UpdatedV771_775, TMatchOutput>, Func<TState, TMatchOutput>)​

public override TMatchOutput MatchUpdatedV771_775<TState, TMatchOutput>(TState state, Func<TState, TeamAction.UpdatedV771_775, TMatchOutput> updatedV771_775, Func<TState, TMatchOutput> @else)

Parameters: state (TState), updatedV771_775 (Func<TState, TeamAction.UpdatedV771_775, TMatchOutput>), else (Func<TState, TMatchOutput>)

Returns: TMatchOutput

MatchUpdatedV776(Action<UpdatedV776>, Action)​

public override void MatchUpdatedV776(Action<TeamAction.UpdatedV776> updatedV776, Action @else)

Parameters: updatedV776 (Action<TeamAction.UpdatedV776>), else (Action)

MatchUpdatedV776<TMatchOutput>(Func<UpdatedV776, TMatchOutput>, Func<TMatchOutput>)​

public override TMatchOutput MatchUpdatedV776<TMatchOutput>(Func<TeamAction.UpdatedV776, TMatchOutput> updatedV776, Func<TMatchOutput> @else)

Parameters: updatedV776 (Func<TeamAction.UpdatedV776, TMatchOutput>), else (Func<TMatchOutput>)

Returns: TMatchOutput

MatchUpdatedV776<TState>(TState, Action<TState, UpdatedV776>, Action<TState>)​

public override void MatchUpdatedV776<TState>(TState state, Action<TState, TeamAction.UpdatedV776> updatedV776, Action<TState> @else)

Parameters: state (TState), updatedV776 (Action<TState, TeamAction.UpdatedV776>), else (Action<TState>)

MatchUpdatedV776<TState, TMatchOutput>(TState, Func<TState, UpdatedV776, TMatchOutput>, Func<TState, TMatchOutput>)​

public override TMatchOutput MatchUpdatedV776<TState, TMatchOutput>(TState state, Func<TState, TeamAction.UpdatedV776, TMatchOutput> updatedV776, Func<TState, TMatchOutput> @else)

Parameters: state (TState), updatedV776 (Func<TState, TeamAction.UpdatedV776, TMatchOutput>), else (Func<TState, TMatchOutput>)

Returns: TMatchOutput

MatchUpdatedV777_Last(Action<UpdatedV777_Last>, Action)​

public override void MatchUpdatedV777_Last(Action<TeamAction.UpdatedV777_Last> updatedV777_Last, Action @else)

Parameters: updatedV777_Last (Action<TeamAction.UpdatedV777_Last>), else (Action)

MatchUpdatedV777_Last<TMatchOutput>(Func<UpdatedV777_Last, TMatchOutput>, Func<TMatchOutput>)​

public override TMatchOutput MatchUpdatedV777_Last<TMatchOutput>(Func<TeamAction.UpdatedV777_Last, TMatchOutput> updatedV777_Last, Func<TMatchOutput> @else)

Parameters: updatedV777_Last (Func<TeamAction.UpdatedV777_Last, TMatchOutput>), else (Func<TMatchOutput>)

Returns: TMatchOutput

MatchUpdatedV777_Last<TState>(TState, Action<TState, UpdatedV777_Last>, Action<TState>)​

public override void MatchUpdatedV777_Last<TState>(TState state, Action<TState, TeamAction.UpdatedV777_Last> updatedV777_Last, Action<TState> @else)

Parameters: state (TState), updatedV777_Last (Action<TState, TeamAction.UpdatedV777_Last>), else (Action<TState>)

MatchUpdatedV777_Last<TState, TMatchOutput>(TState, Func<TState, UpdatedV777_Last, TMatchOutput>, Func<TState, TMatchOutput>)​

public override TMatchOutput MatchUpdatedV777_Last<TState, TMatchOutput>(TState state, Func<TState, TeamAction.UpdatedV777_Last, TMatchOutput> updatedV777_Last, Func<TState, TMatchOutput> @else)

Parameters: state (TState), updatedV777_Last (Func<TState, TeamAction.UpdatedV777_Last, TMatchOutput>), else (Func<TState, TMatchOutput>)

Returns: TMatchOutput

MatchUpdatedVUntil764(Action<UpdatedVUntil764>, Action)​

public override void MatchUpdatedVUntil764(Action<TeamAction.UpdatedVUntil764> updatedVUntil764, Action @else)

Parameters: updatedVUntil764 (Action<TeamAction.UpdatedVUntil764>), else (Action)

MatchUpdatedVUntil764<TMatchOutput>(Func<UpdatedVUntil764, TMatchOutput>, Func<TMatchOutput>)​

public override TMatchOutput MatchUpdatedVUntil764<TMatchOutput>(Func<TeamAction.UpdatedVUntil764, TMatchOutput> updatedVUntil764, Func<TMatchOutput> @else)

Parameters: updatedVUntil764 (Func<TeamAction.UpdatedVUntil764, TMatchOutput>), else (Func<TMatchOutput>)

Returns: TMatchOutput

MatchUpdatedVUntil764<TState>(TState, Action<TState, UpdatedVUntil764>, Action<TState>)​

public override void MatchUpdatedVUntil764<TState>(TState state, Action<TState, TeamAction.UpdatedVUntil764> updatedVUntil764, Action<TState> @else)

Parameters: state (TState), updatedVUntil764 (Action<TState, TeamAction.UpdatedVUntil764>), else (Action<TState>)

MatchUpdatedVUntil764<TState, TMatchOutput>(TState, Func<TState, UpdatedVUntil764, TMatchOutput>, Func<TState, TMatchOutput>)​

public override TMatchOutput MatchUpdatedVUntil764<TState, TMatchOutput>(TState state, Func<TState, TeamAction.UpdatedVUntil764, TMatchOutput> updatedVUntil764, Func<TState, TMatchOutput> @else)

Parameters: state (TState), updatedVUntil764 (Func<TState, TeamAction.UpdatedVUntil764, TMatchOutput>), else (Func<TState, TMatchOutput>)

Returns: TMatchOutput

Match<TMatchOutput>(Func<CreatedVUntil764, TMatchOutput>, Func<Removed, TMatchOutput>, Func<UpdatedVUntil764, TMatchOutput>, Func<PlayersAdded, TMatchOutput>, Func<PlayersRemoved, TMatchOutput>, Func<CreatedV765_769, TMatchOutput>, Func<UpdatedV765_769, TMatchOutput>, Func<PlayersChanged, TMatchOutput>, Func<CreatedV770, TMatchOutput>, Func<UpdatedV770, TMatchOutput>, Func<CreatedV771_775, TMatchOutput>, Func<UpdatedV771_775, TMatchOutput>, Func<CreatedV776, TMatchOutput>, Func<UpdatedV776, TMatchOutput>, Func<CreatedV777_Last, TMatchOutput>, Func<UpdatedV777_Last, TMatchOutput>)​

public override TMatchOutput Match<TMatchOutput>(Func<TeamAction.CreatedVUntil764, TMatchOutput> createdVUntil764, Func<TeamAction.Removed, TMatchOutput> removed, Func<TeamAction.UpdatedVUntil764, TMatchOutput> updatedVUntil764, Func<TeamAction.PlayersAdded, TMatchOutput> playersAdded, Func<TeamAction.PlayersRemoved, TMatchOutput> playersRemoved, Func<TeamAction.CreatedV765_769, TMatchOutput> createdV765_769, Func<TeamAction.UpdatedV765_769, TMatchOutput> updatedV765_769, Func<TeamAction.PlayersChanged, TMatchOutput> playersChanged, Func<TeamAction.CreatedV770, TMatchOutput> createdV770, Func<TeamAction.UpdatedV770, TMatchOutput> updatedV770, Func<TeamAction.CreatedV771_775, TMatchOutput> createdV771_775, Func<TeamAction.UpdatedV771_775, TMatchOutput> updatedV771_775, Func<TeamAction.CreatedV776, TMatchOutput> createdV776, Func<TeamAction.UpdatedV776, TMatchOutput> updatedV776, Func<TeamAction.CreatedV777_Last, TMatchOutput> createdV777_Last, Func<TeamAction.UpdatedV777_Last, TMatchOutput> updatedV777_Last)

Parameters: createdVUntil764 (Func<TeamAction.CreatedVUntil764, TMatchOutput>), removed (Func<TeamAction.Removed, TMatchOutput>), updatedVUntil764 (Func<TeamAction.UpdatedVUntil764, TMatchOutput>), playersAdded (Func<TeamAction.PlayersAdded, TMatchOutput>), playersRemoved (Func<TeamAction.PlayersRemoved, TMatchOutput>), createdV765_769 (Func<TeamAction.CreatedV765_769, TMatchOutput>), updatedV765_769 (Func<TeamAction.UpdatedV765_769, TMatchOutput>), playersChanged (Func<TeamAction.PlayersChanged, TMatchOutput>), createdV770 (Func<TeamAction.CreatedV770, TMatchOutput>), updatedV770 (Func<TeamAction.UpdatedV770, TMatchOutput>), createdV771_775 (Func<TeamAction.CreatedV771_775, TMatchOutput>), updatedV771_775 (Func<TeamAction.UpdatedV771_775, TMatchOutput>), createdV776 (Func<TeamAction.CreatedV776, TMatchOutput>), updatedV776 (Func<TeamAction.UpdatedV776, TMatchOutput>), createdV777_Last (Func<TeamAction.CreatedV777_Last, TMatchOutput>), updatedV777_Last (Func<TeamAction.UpdatedV777_Last, TMatchOutput>)

Returns: TMatchOutput

Match<TState>(TState, Action<TState, CreatedVUntil764>, Action<TState, Removed>, Action<TState, UpdatedVUntil764>, Action<TState, PlayersAdded>, Action<TState, PlayersRemoved>, Action<TState, CreatedV765_769>, Action<TState, UpdatedV765_769>, Action<TState, PlayersChanged>, Action<TState, CreatedV770>, Action<TState, UpdatedV770>, Action<TState, CreatedV771_775>, Action<TState, UpdatedV771_775>, Action<TState, CreatedV776>, Action<TState, UpdatedV776>, Action<TState, CreatedV777_Last>, Action<TState, UpdatedV777_Last>)​

public override void Match<TState>(TState state, Action<TState, TeamAction.CreatedVUntil764> createdVUntil764, Action<TState, TeamAction.Removed> removed, Action<TState, TeamAction.UpdatedVUntil764> updatedVUntil764, Action<TState, TeamAction.PlayersAdded> playersAdded, Action<TState, TeamAction.PlayersRemoved> playersRemoved, Action<TState, TeamAction.CreatedV765_769> createdV765_769, Action<TState, TeamAction.UpdatedV765_769> updatedV765_769, Action<TState, TeamAction.PlayersChanged> playersChanged, Action<TState, TeamAction.CreatedV770> createdV770, Action<TState, TeamAction.UpdatedV770> updatedV770, Action<TState, TeamAction.CreatedV771_775> createdV771_775, Action<TState, TeamAction.UpdatedV771_775> updatedV771_775, Action<TState, TeamAction.CreatedV776> createdV776, Action<TState, TeamAction.UpdatedV776> updatedV776, Action<TState, TeamAction.CreatedV777_Last> createdV777_Last, Action<TState, TeamAction.UpdatedV777_Last> updatedV777_Last)

Parameters: state (TState), createdVUntil764 (Action<TState, TeamAction.CreatedVUntil764>), removed (Action<TState, TeamAction.Removed>), updatedVUntil764 (Action<TState, TeamAction.UpdatedVUntil764>), playersAdded (Action<TState, TeamAction.PlayersAdded>), playersRemoved (Action<TState, TeamAction.PlayersRemoved>), createdV765_769 (Action<TState, TeamAction.CreatedV765_769>), updatedV765_769 (Action<TState, TeamAction.UpdatedV765_769>), playersChanged (Action<TState, TeamAction.PlayersChanged>), createdV770 (Action<TState, TeamAction.CreatedV770>), updatedV770 (Action<TState, TeamAction.UpdatedV770>), createdV771_775 (Action<TState, TeamAction.CreatedV771_775>), updatedV771_775 (Action<TState, TeamAction.UpdatedV771_775>), createdV776 (Action<TState, TeamAction.CreatedV776>), updatedV776 (Action<TState, TeamAction.UpdatedV776>), createdV777_Last (Action<TState, TeamAction.CreatedV777_Last>), updatedV777_Last (Action<TState, TeamAction.UpdatedV777_Last>)

Match<TState, TMatchOutput>(TState, Func<TState, CreatedVUntil764, TMatchOutput>, Func<TState, Removed, TMatchOutput>, Func<TState, UpdatedVUntil764, TMatchOutput>, Func<TState, PlayersAdded, TMatchOutput>, Func<TState, PlayersRemoved, TMatchOutput>, Func<TState, CreatedV765_769, TMatchOutput>, Func<TState, UpdatedV765_769, TMatchOutput>, Func<TState, PlayersChanged, TMatchOutput>, Func<TState, CreatedV770, TMatchOutput>, Func<TState, UpdatedV770, TMatchOutput>, Func<TState, CreatedV771_775, TMatchOutput>, Func<TState, UpdatedV771_775, TMatchOutput>, Func<TState, CreatedV776, TMatchOutput>, Func<TState, UpdatedV776, TMatchOutput>, Func<TState, CreatedV777_Last, TMatchOutput>, Func<TState, UpdatedV777_Last, TMatchOutput>)​

public override TMatchOutput Match<TState, TMatchOutput>(TState state, Func<TState, TeamAction.CreatedVUntil764, TMatchOutput> createdVUntil764, Func<TState, TeamAction.Removed, TMatchOutput> removed, Func<TState, TeamAction.UpdatedVUntil764, TMatchOutput> updatedVUntil764, Func<TState, TeamAction.PlayersAdded, TMatchOutput> playersAdded, Func<TState, TeamAction.PlayersRemoved, TMatchOutput> playersRemoved, Func<TState, TeamAction.CreatedV765_769, TMatchOutput> createdV765_769, Func<TState, TeamAction.UpdatedV765_769, TMatchOutput> updatedV765_769, Func<TState, TeamAction.PlayersChanged, TMatchOutput> playersChanged, Func<TState, TeamAction.CreatedV770, TMatchOutput> createdV770, Func<TState, TeamAction.UpdatedV770, TMatchOutput> updatedV770, Func<TState, TeamAction.CreatedV771_775, TMatchOutput> createdV771_775, Func<TState, TeamAction.UpdatedV771_775, TMatchOutput> updatedV771_775, Func<TState, TeamAction.CreatedV776, TMatchOutput> createdV776, Func<TState, TeamAction.UpdatedV776, TMatchOutput> updatedV776, Func<TState, TeamAction.CreatedV777_Last, TMatchOutput> createdV777_Last, Func<TState, TeamAction.UpdatedV777_Last, TMatchOutput> updatedV777_Last)

Parameters: state (TState), createdVUntil764 (Func<TState, TeamAction.CreatedVUntil764, TMatchOutput>), removed (Func<TState, TeamAction.Removed, TMatchOutput>), updatedVUntil764 (Func<TState, TeamAction.UpdatedVUntil764, TMatchOutput>), playersAdded (Func<TState, TeamAction.PlayersAdded, TMatchOutput>), playersRemoved (Func<TState, TeamAction.PlayersRemoved, TMatchOutput>), createdV765_769 (Func<TState, TeamAction.CreatedV765_769, TMatchOutput>), updatedV765_769 (Func<TState, TeamAction.UpdatedV765_769, TMatchOutput>), playersChanged (Func<TState, TeamAction.PlayersChanged, TMatchOutput>), createdV770 (Func<TState, TeamAction.CreatedV770, TMatchOutput>), updatedV770 (Func<TState, TeamAction.UpdatedV770, TMatchOutput>), createdV771_775 (Func<TState, TeamAction.CreatedV771_775, TMatchOutput>), updatedV771_775 (Func<TState, TeamAction.UpdatedV771_775, TMatchOutput>), createdV776 (Func<TState, TeamAction.CreatedV776, TMatchOutput>), updatedV776 (Func<TState, TeamAction.UpdatedV776, TMatchOutput>), createdV777_Last (Func<TState, TeamAction.CreatedV777_Last, TMatchOutput>), updatedV777_Last (Func<TState, TeamAction.UpdatedV777_Last, TMatchOutput>)

Returns: TMatchOutput

UnwrapCreatedV765_769()​

public override TeamAction.CreatedV765_769 UnwrapCreatedV765_769()

Returns: TeamAction.CreatedV765_769

UnwrapCreatedV770()​

public override TeamAction.CreatedV770 UnwrapCreatedV770()

Returns: TeamAction.CreatedV770

UnwrapCreatedV771_775()​

public override TeamAction.CreatedV771_775 UnwrapCreatedV771_775()

Returns: TeamAction.CreatedV771_775

UnwrapCreatedV776()​

public override TeamAction.CreatedV776 UnwrapCreatedV776()

Returns: TeamAction.CreatedV776

UnwrapCreatedV777_Last()​

public override TeamAction.CreatedV777_Last UnwrapCreatedV777_Last()

Returns: TeamAction.CreatedV777_Last

UnwrapCreatedVUntil764()​

public override TeamAction.CreatedVUntil764 UnwrapCreatedVUntil764()

Returns: TeamAction.CreatedVUntil764

UnwrapPlayersAdded()​

public override TeamAction.PlayersAdded UnwrapPlayersAdded()

Returns: TeamAction.PlayersAdded

UnwrapPlayersChanged()​

public override TeamAction.PlayersChanged UnwrapPlayersChanged()

Returns: TeamAction.PlayersChanged

UnwrapPlayersRemoved()​

public override TeamAction.PlayersRemoved UnwrapPlayersRemoved()

Returns: TeamAction.PlayersRemoved

UnwrapRemoved()​

public override TeamAction.Removed UnwrapRemoved()

Returns: TeamAction.Removed

UnwrapUpdatedV765_769()​

public override TeamAction.UpdatedV765_769 UnwrapUpdatedV765_769()

Returns: TeamAction.UpdatedV765_769

UnwrapUpdatedV770()​

public override TeamAction.UpdatedV770 UnwrapUpdatedV770()

Returns: TeamAction.UpdatedV770

UnwrapUpdatedV771_775()​

public override TeamAction.UpdatedV771_775 UnwrapUpdatedV771_775()

Returns: TeamAction.UpdatedV771_775

UnwrapUpdatedV776()​

public override TeamAction.UpdatedV776 UnwrapUpdatedV776()

Returns: TeamAction.UpdatedV776

UnwrapUpdatedV777_Last()​

public override TeamAction.UpdatedV777_Last UnwrapUpdatedV777_Last()

Returns: TeamAction.UpdatedV777_Last

UnwrapUpdatedVUntil764()​

public override TeamAction.UpdatedVUntil764 UnwrapUpdatedVUntil764()

Returns: TeamAction.UpdatedVUntil764